| #include <metal_stdlib> |
| using namespace metal; |
| |
| int3 tint_mod_v3i32(int3 lhs, int3 rhs) { |
| uint3 const v = uint3((lhs == int3((-2147483647 - 1)))); |
| bool3 const v_1 = bool3((v & uint3((rhs == int3(-1))))); |
| uint3 const v_2 = uint3((rhs == int3(0))); |
| int3 const v_3 = select(rhs, int3(1), bool3((v_2 | uint3(v_1)))); |
| return as_type<int3>((as_type<uint3>(lhs) - as_type<uint3>(as_type<int3>((as_type<uint3>((lhs / v_3)) * as_type<uint3>(v_3)))))); |
| } |
| |
| kernel void f() { |
| int3 const a = int3(1, 2, 3); |
| int const b = 4; |
| int3 const r = tint_mod_v3i32(a, int3(b)); |
| } |