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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/glsl/writer/printer/printer.h"
#include <string>
#include <utility>
#include "src/tint/lang/core/constant/splat.h"
#include "src/tint/lang/core/ir/access.h"
#include "src/tint/lang/core/ir/bitcast.h"
#include "src/tint/lang/core/ir/construct.h"
#include "src/tint/lang/core/ir/core_binary.h"
#include "src/tint/lang/core/ir/core_unary.h"
#include "src/tint/lang/core/ir/exit_if.h"
#include "src/tint/lang/core/ir/function.h"
#include "src/tint/lang/core/ir/let.h"
#include "src/tint/lang/core/ir/load.h"
#include "src/tint/lang/core/ir/load_vector_element.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/next_iteration.h"
#include "src/tint/lang/core/ir/return.h"
#include "src/tint/lang/core/ir/swizzle.h"
#include "src/tint/lang/core/ir/unreachable.h"
#include "src/tint/lang/core/ir/user_call.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/core/ir/var.h"
#include "src/tint/lang/core/type/array.h"
#include "src/tint/lang/core/type/bool.h"
#include "src/tint/lang/core/type/f16.h"
#include "src/tint/lang/core/type/f32.h"
#include "src/tint/lang/core/type/i32.h"
#include "src/tint/lang/core/type/matrix.h"
#include "src/tint/lang/core/type/pointer.h"
#include "src/tint/lang/core/type/u32.h"
#include "src/tint/lang/core/type/vector.h"
#include "src/tint/lang/core/type/void.h"
#include "src/tint/lang/glsl/writer/common/printer_support.h"
#include "src/tint/lang/glsl/writer/common/version.h"
#include "src/tint/utils/containers/map.h"
#include "src/tint/utils/generator/text_generator.h"
#include "src/tint/utils/macros/scoped_assignment.h"
#include "src/tint/utils/rtti/switch.h"
#include "src/tint/utils/text/string.h"
using namespace tint::core::fluent_types; // NOLINT
namespace tint::glsl::writer {
namespace {
constexpr const char* kAMDGpuShaderHalfFloat = "GL_AMD_gpu_shader_half_float";
/// PIMPL class for the MSL generator
class Printer : public tint::TextGenerator {
public:
/// Constructor
/// @param module the Tint IR module to generate
explicit Printer(core::ir::Module& module) : ir_(module) {}
/// @param version the GLSL version information
/// @returns the generated GLSL shader
tint::Result<std::string> Generate(const Version& version) {
auto valid = core::ir::ValidateAndDumpIfNeeded(ir_, "GLSL writer");
if (valid != Success) {
return std::move(valid.Failure());
}
{
TINT_SCOPED_ASSIGNMENT(current_buffer_, &preamble_buffer_);
auto out = Line();
out << "#version " << version.major_version << version.minor_version << "0";
if (version.IsES()) {
out << " es";
}
}
// Emit module-scope declarations.
EmitBlock(ir_.root_block);
// Emit functions.
for (auto& func : ir_.functions) {
EmitFunction(func);
}
StringStream ss;
ss << preamble_buffer_.String() << '\n' << main_buffer_.String();
return ss.str();
}
private:
core::ir::Module& ir_;
/// The buffer holding preamble text
TextBuffer preamble_buffer_;
/// The current function being emitted
const core::ir::Function* current_function_ = nullptr;
/// The current block being emitted
const core::ir::Block* current_block_ = nullptr;
Hashset<std::string, 4> emitted_extensions_;
/// A hashmap of value to name
Hashmap<const core::ir::Value*, std::string, 32> names_;
/// Map of builtin structure to unique generated name
Hashmap<const core::type::Struct*, std::string, 4> builtin_struct_names_;
// The set of emitted structs
Hashset<const core::type::Struct*, 4> emitted_structs_;
/// @returns the name of the given value, creating a new unique name if the value is unnamed in
/// the module.
std::string NameOf(const core::ir::Value* value) {
return names_.GetOrAdd(value, [&] {
auto sym = ir_.NameOf(value);
return sym.IsValid() ? sym.Name() : UniqueIdentifier("v");
});
}
/// @return a new, unique identifier with the given prefix.
/// @param prefix optional prefix to apply to the generated identifier. If empty
/// "tint_symbol" will be used.
std::string UniqueIdentifier(const std::string& prefix /* = "" */) {
return ir_.symbols.New(prefix).Name();
}
/// @param s the structure
/// @returns the name of the structure, taking special care of builtin structures that start
/// with double underscores. If the structure is a builtin, then the returned name will be a
/// unique name without the leading underscores.
std::string StructName(const core::type::Struct* s) {
auto name = s->Name().Name();
if (HasPrefix(name, "__")) {
name =
builtin_struct_names_.GetOrAdd(s, [&] { return UniqueIdentifier(name.substr(2)); });
}
return name;
}
/// Emit the function
/// @param func the function to emit
void EmitFunction(const core::ir::Function* func) {
TINT_SCOPED_ASSIGNMENT(current_function_, func);
{
auto out = Line();
if (func->Stage() == core::ir::Function::PipelineStage::kCompute) {
auto wg_opt = func->WorkgroupSize();
TINT_ASSERT(wg_opt.has_value());
auto& wg = wg_opt.value();
Line() << "layout(local_size_x = " << wg[0] << ", local_size_y = " << wg[1]
<< ", local_size_z = " << wg[2] << ") in;";
}
// TODO(dsinclair): Handle return type attributes
EmitType(out, func->ReturnType());
out << " ";
// Switch the entry point name to `main`. This makes the assumption that single entry
// point is always run for GLSL, which is has to be, there can be only one entry point.
// So, we swap the entry point name to `main` which is required for GLSL.
if (func->Stage() != core::ir::Function::PipelineStage::kUndefined) {
out << "main";
} else {
out << ir_.NameOf(func).Name();
}
out << "(";
size_t i = 0;
for (auto* param : func->Params()) {
if (i > 0) {
out << ", ";
}
++i;
const core::type::Type* type = param->Type();
if (auto* ptr = type->As<core::type::Pointer>()) {
// Transform pointer parameters in to `inout` parameters.
out << "inout ";
type = ptr->StoreType();
}
EmitTypeAndName(out, type, NameOf(param));
}
out << ") {";
}
{
ScopedIndent si(current_buffer_);
EmitBlock(func->Block());
}
Line() << "}";
}
/// Emit a block
/// @param block the block to emit
void EmitBlock(const core::ir::Block* block) {
TINT_SCOPED_ASSIGNMENT(current_block_, block);
for (auto* inst : *block) {
tint::Switch(
inst, //
[&](const core::ir::Call* i) { EmitCallStmt(i); }, //
[&](const core::ir::Let* i) { EmitLet(i); }, //
[&](const core::ir::Return* r) { EmitReturn(r); }, //
[&](const core::ir::Unreachable*) { EmitUnreachable(); }, //
[&](const core::ir::Var* v) { EmitVar(Line(), v); }, //
[&](const core::ir::NextIteration*) { /* do nothing */ }, //
[&](const core::ir::ExitIf*) { /* do nothing handled by transform */ }, //
//
[&](const core::ir::Access*) { /* inlined */ }, //
[&](const core::ir::Bitcast*) { /* inlined */ }, //
[&](const core::ir::Construct*) { /* inlined */ }, //
[&](const core::ir::CoreBinary*) { /* inlined */ }, //
[&](const core::ir::CoreUnary*) { /* inlined */ }, //
[&](const core::ir::Load*) { /* inlined */ }, //
[&](const core::ir::LoadVectorElement*) { /* inlined */ }, //
[&](const core::ir::Swizzle*) { /* inlined */ }, //
TINT_ICE_ON_NO_MATCH);
}
}
void EmitLet(const core::ir::Let* l) {
auto out = Line();
// TODO(dsinclair): Investigate using `const` here as well, the AST printer doesn't emit
// const with a let, but we should be able to.
EmitTypeAndName(out, l->Result(0)->Type(), NameOf(l->Result(0)));
out << " = ";
EmitValue(out, l->Value());
out << ";";
}
void EmitCallStmt(const core::ir::Call* c) {
if (!c->Result(0)->IsUsed()) {
auto out = Line();
EmitValue(out, c->Result(0));
out << ";";
}
}
void EmitExtension(std::string name) {
if (emitted_extensions_.Contains(name)) {
return;
}
emitted_extensions_.Add(name);
TINT_SCOPED_ASSIGNMENT(current_buffer_, &preamble_buffer_);
Line() << "#extension " << name << ": require";
}
void EmitTypeAndName(StringStream& out, const core::type::Type* type, const std::string& name) {
bool name_printed = false;
EmitType(out, type, name, &name_printed);
if (!name.empty() && !name_printed) {
out << " " << name;
}
}
/// Emit a type
/// @param out the stream to emit too
/// @param type the type to emit
void EmitType(StringStream& out,
const core::type::Type* type,
[[maybe_unused]] const std::string& name = "",
bool* name_printed = nullptr) {
if (name_printed) {
*name_printed = false;
}
if (auto* ptr = type->As<core::type::MemoryView>()) {
switch (ptr->AddressSpace()) {
case core::AddressSpace::kIn: {
out << "in ";
break;
}
case core::AddressSpace::kOut: {
out << "out ";
break;
}
case core::AddressSpace::kUniform:
case core::AddressSpace::kPushConstant:
case core::AddressSpace::kHandle: {
out << "uniform ";
break;
}
default:
break;
}
}
tint::Switch(
type, //
[&](const core::type::Array* ary) { EmitArrayType(out, ary, name, name_printed); },
[&](const core::type::Bool*) { out << "bool"; },
[&](const core::type::I32*) { out << "int"; },
[&](const core::type::U32*) { out << "uint"; },
[&](const core::type::Void*) { out << "void"; },
[&](const core::type::F32*) { out << "float"; },
[&](const core::type::F16*) {
EmitExtension(kAMDGpuShaderHalfFloat);
out << "float16_t";
},
[&](const core::type::Pointer* p) {
EmitType(out, p->StoreType(), name, name_printed);
},
[&](const core::type::Vector* v) { EmitVectorType(out, v); },
[&](const core::type::Matrix* m) { EmitMatrixType(out, m); },
[&](const core::type::Struct* s) {
EmitStructType(s);
out << StructName(s);
},
// TODO(dsinclair): Handle remaining types
TINT_ICE_ON_NO_MATCH);
}
void EmitStructType(const core::type::Struct* str) {
if (!emitted_structs_.Add(str)) {
return;
}
// This does not append directly to the preamble because a struct may require other
// structs to get emitted before it. So, the struct emits into a temporary text buffer, then
// anything it depends on will emit to the preamble first, and then it copies the text
// buffer into the preamble.
TextBuffer str_buf;
Line(&str_buf) << "\n" << "struct " << StructName(str) << " {";
str_buf.IncrementIndent();
for (auto* mem : str->Members()) {
auto out = Line(&str_buf);
EmitTypeAndName(out, mem->Type(), mem->Name().Name());
out << ";";
}
str_buf.DecrementIndent();
Line(&str_buf) << "};";
preamble_buffer_.Append(str_buf);
}
void EmitVectorType(StringStream& out, const core::type::Vector* v) {
tint::Switch(
v->Type(), //
[&](const core::type::F32*) {}, //
[&](const core::type::F16*) {
EmitExtension(kAMDGpuShaderHalfFloat);
out << "f16";
},
[&](const core::type::I32*) { out << "i"; },
[&](const core::type::U32*) { out << "u"; },
[&](const core::type::Bool*) { out << "b"; }, //
TINT_ICE_ON_NO_MATCH);
out << "vec" << v->Width();
}
void EmitMatrixType(StringStream& out, const core::type::Matrix* m) {
if (m->Type()->Is<core::type::F16>()) {
EmitExtension(kAMDGpuShaderHalfFloat);
out << "f16";
}
out << "mat" << m->Columns();
if (m->Rows() != m->Columns()) {
out << "x" << m->Rows();
}
}
void EmitArrayType(StringStream& out,
const core::type::Array* ary,
const std::string& name,
bool* name_printed) {
EmitType(out, ary->DeepestElement());
if (!name.empty()) {
out << " " << name;
if (name_printed) {
*name_printed = true;
}
}
const core::type::Type* ty = ary;
while (auto* arr = ty->As<core::type::Array>()) {
if (arr->Count()->Is<core::type::RuntimeArrayCount>()) {
out << "[]";
} else {
auto count = arr->ConstantCount();
TINT_ASSERT(count.has_value());
out << "[" << count.value() << "]";
}
ty = arr->ElemType();
}
}
/// Emit a return instruction
/// @param r the return instruction
void EmitReturn(const core::ir::Return* r) {
// If this return has no arguments and the current block is for the function which is
// being returned, skip the return.
if (current_block_ == current_function_->Block() && r->Args().IsEmpty()) {
return;
}
auto out = Line();
out << "return";
if (!r->Args().IsEmpty()) {
out << " ";
EmitValue(out, r->Args().Front());
}
out << ";";
}
void EmitVar(StringStream& out, const core::ir::Var* var) {
EmitTypeAndName(out, var->Result(0)->Type(), NameOf(var->Result(0)));
out << " = ";
if (var->Initializer()) {
EmitValue(out, var->Initializer());
} else {
auto* ptr = var->Result(0)->Type()->As<core::type::Pointer>();
TINT_ASSERT(ptr);
EmitZeroValue(out, ptr->UnwrapPtr());
}
out << ";";
}
/// Emits the zero value for the given type
/// @param out the stream to emit too
/// @param ty the type
void EmitZeroValue(StringStream& out, const core::type::Type* ty) {
EmitConstant(out, ir_.constant_values.Zero(ty));
}
void EmitValue(StringStream& out, const core::ir::Value* v) {
tint::Switch(
v, //
[&](const core::ir::Constant* c) { EmitConstant(out, c); }, //
[&](const core::ir::InstructionResult* r) {
tint::Switch(
r->Instruction(), //
[&](const core::ir::UserCall* c) { EmitUserCall(out, c); }, //
[&](const core::ir::Var* var) { out << NameOf(var->Result(0)); }, //
TINT_ICE_ON_NO_MATCH);
},
[&](const core::ir::FunctionParam* p) { out << NameOf(p); }, //
TINT_ICE_ON_NO_MATCH);
}
/// Emits a user call instruction
void EmitUserCall(StringStream& out, const core::ir::UserCall* c) {
out << NameOf(c->Target()) << "(";
size_t i = 0;
for (const auto* arg : c->Args()) {
if (i > 0) {
out << ", ";
}
++i;
EmitValue(out, arg);
}
out << ")";
}
void EmitConstant(StringStream& out, const core::ir::Constant* c) {
EmitConstant(out, c->Value());
}
void EmitConstant(StringStream& out, const core::constant::Value* c) {
tint::Switch(
c->Type(), //
[&](const core::type::Array* ary) { EmitConstantArray(out, ary, c); },
[&](const core::type::Bool*) { out << (c->ValueAs<AInt>() ? "true" : "false"); },
[&](const core::type::I32*) { PrintI32(out, c->ValueAs<i32>()); },
[&](const core::type::U32*) { out << c->ValueAs<AInt>() << "u"; },
[&](const core::type::F32*) { PrintF32(out, c->ValueAs<f32>()); },
[&](const core::type::F16*) { PrintF16(out, c->ValueAs<f16>()); },
[&](const core::type::Vector* v) { EmitConstantVector(out, v, c); },
[&](const core::type::Matrix* m) { EmitConstantMatrix(out, m, c); },
[&](const core::type::Struct* s) { EmitConstantStruct(out, s, c); },
// TODO(dsinclair): Emit remaining constant types
TINT_ICE_ON_NO_MATCH);
}
void EmitConstantStruct(StringStream& out,
const core::type::Struct* s,
const core::constant::Value* c) {
EmitType(out, s);
ScopedParen sp(out);
for (size_t i = 0; i < s->Members().Length(); ++i) {
if (i > 0) {
out << ", ";
}
EmitConstant(out, c->Index(i));
}
}
void EmitConstantVector(StringStream& out,
const core::type::Vector* v,
const core::constant::Value* c) {
EmitType(out, v);
ScopedParen sp(out);
if (auto* splat = c->As<core::constant::Splat>()) {
EmitConstant(out, splat->el);
return;
}
for (size_t i = 0; i < v->Width(); ++i) {
if (i > 0) {
out << ", ";
}
EmitConstant(out, c->Index(i));
}
}
void EmitConstantMatrix(StringStream& out,
const core::type::Matrix* m,
const core::constant::Value* c) {
EmitType(out, m);
ScopedParen sp(out);
for (size_t col_idx = 0; col_idx < m->Columns(); ++col_idx) {
if (col_idx > 0) {
out << ", ";
}
EmitConstant(out, c->Index(col_idx));
}
}
void EmitConstantArray(StringStream& out,
const core::type::Array* ary,
const core::constant::Value* c) {
EmitType(out, ary);
ScopedParen sp(out);
auto count = ary->ConstantCount();
TINT_ASSERT(count.has_value());
for (size_t i = 0; i < count; ++i) {
if (i > 0) {
out << ", ";
}
EmitConstant(out, c->Index(i));
}
}
/// Emit an unreachable instruction
void EmitUnreachable() { Line() << "/* unreachable */"; }
};
} // namespace
Result<std::string> Print(core::ir::Module& module, const Version& version) {
return Printer{module}.Generate(version);
}
} // namespace tint::glsl::writer