| #version 310 es |
| |
| layout(location = 0) in vec3 position_1_param_1; |
| layout(location = 2) in vec2 uv_param_1; |
| layout(location = 1) in vec3 normal_param_1; |
| layout(location = 0) out vec2 vUV_1_1; |
| struct strided_arr { |
| float el; |
| uint pad; |
| uint pad_1; |
| uint pad_2; |
| }; |
| |
| struct LeftOver { |
| mat4 worldViewProjection; |
| float time; |
| uint pad_3; |
| uint pad_4; |
| uint pad_5; |
| mat4 test2[2]; |
| strided_arr test[4]; |
| }; |
| |
| vec3 position_1 = vec3(0.0f, 0.0f, 0.0f); |
| layout(binding = 2, std140) uniform x_14_block_ubo { |
| LeftOver inner; |
| } x_14; |
| |
| vec2 vUV = vec2(0.0f, 0.0f); |
| vec2 uv = vec2(0.0f, 0.0f); |
| vec3 normal = vec3(0.0f, 0.0f, 0.0f); |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| vec4 q = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec3 p = vec3(0.0f, 0.0f, 0.0f); |
| q = vec4(position_1.x, position_1.y, position_1.z, 1.0f); |
| p = q.xyz; |
| p.x = (p.x + sin(((x_14.inner.test[0].el * position_1.y) + x_14.inner.time))); |
| p.y = (p.y + sin((x_14.inner.time + 4.0f))); |
| tint_symbol = (x_14.inner.worldViewProjection * vec4(p.x, p.y, p.z, 1.0f)); |
| vUV = uv; |
| tint_symbol.y = (tint_symbol.y * -1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 tint_symbol; |
| vec2 vUV_1; |
| }; |
| |
| main_out tint_symbol_1(vec3 position_1_param, vec2 uv_param, vec3 normal_param) { |
| position_1 = position_1_param; |
| uv = uv_param; |
| normal = normal_param; |
| main_1(); |
| main_out tint_symbol_2 = main_out(tint_symbol, vUV); |
| return tint_symbol_2; |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| main_out inner_result = tint_symbol_1(position_1_param_1, uv_param_1, normal_param_1); |
| gl_Position = inner_result.tint_symbol; |
| vUV_1_1 = inner_result.vUV_1; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |