|author||Austin Eng <email@example.com>||Mon Jun 01 16:19:02 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Mon Jun 01 16:19:02 2020 +0000|
Fix ValidateEntireSubresourceCopied This function was validating the depth of the copy which is incorrect for 2D array textures. Remove this check for now since it would be only relevant for 3D textures which Dawn does not support yet. Bug: dawn:424 Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323 Reviewed-by: Jiawei Shao <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Commit-Queue: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.