blob: f66126dbf7b03ad0d2d374af14f9430e5e1a7248 [file] [log] [blame]
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution.
// It contains test for the "old" behavior that will be deleted once users are migrated, tests that
// a deprecation warning is emitted when the "old" behavior is used, and tests that an error is
// emitted when both the old and the new behavior are used (when applicable).
#include "tests/DawnTest.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
class DeprecationTests : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
// Skip when validation is off because warnings might be emitted during validation calls
DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation"));
}
};
// Test that SetIndexBufferWithFormat is deprecated.
TEST_P(DeprecationTests, SetIndexBufferWithFormat) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4;
bufferDesc.usage = wgpu::BufferUsage::Index;
wgpu::Buffer indexBuffer = device.CreateBuffer(&bufferDesc);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
EXPECT_DEPRECATION_WARNING(
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32));
pass.EndPass();
}
// Test that BindGroupLayoutEntry cannot have a type if buffer, sampler, texture, or storageTexture
// are defined.
TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
wgpu::BindGroupLayoutEntry binding;
binding.binding = 0;
binding.visibility = wgpu::ShaderStage::Vertex;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Succeeds with only a type.
binding.type = wgpu::BindingType::UniformBuffer;
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&descriptor));
binding.type = wgpu::BindingType::Undefined;
// Succeeds with only a buffer.type.
binding.buffer.type = wgpu::BufferBindingType::Uniform;
device.CreateBindGroupLayout(&descriptor);
// Fails when both type and a buffer.type are specified.
binding.type = wgpu::BindingType::UniformBuffer;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
binding.buffer.type = wgpu::BufferBindingType::Undefined;
binding.type = wgpu::BindingType::Undefined;
// Succeeds with only a sampler.type.
binding.sampler.type = wgpu::SamplerBindingType::Filtering;
device.CreateBindGroupLayout(&descriptor);
// Fails when both type and a sampler.type are specified.
binding.type = wgpu::BindingType::Sampler;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
binding.sampler.type = wgpu::SamplerBindingType::Undefined;
binding.type = wgpu::BindingType::Undefined;
// Succeeds with only a texture.sampleType.
binding.texture.sampleType = wgpu::TextureSampleType::Float;
device.CreateBindGroupLayout(&descriptor);
// Fails when both type and a texture.sampleType are specified.
binding.type = wgpu::BindingType::SampledTexture;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
binding.texture.sampleType = wgpu::TextureSampleType::Undefined;
binding.type = wgpu::BindingType::Undefined;
// Succeeds with only a storageTexture.access.
binding.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
binding.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm;
device.CreateBindGroupLayout(&descriptor);
// Fails when both type and a storageTexture.access are specified.
binding.type = wgpu::BindingType::ReadonlyStorageTexture;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
}
// Test that the deprecated BGLEntry path correctly handles the defaulting of viewDimension.
// This is a regression test for crbug.com/dawn/620
TEST_P(DeprecationTests, BindGroupLayoutEntryViewDimensionDefaulting) {
wgpu::BindGroupLayoutEntry binding;
binding.binding = 0;
binding.visibility = wgpu::ShaderStage::Vertex;
binding.type = wgpu::BindingType::SampledTexture;
wgpu::BindGroupLayoutDescriptor bglDesc;
bglDesc.entryCount = 1;
bglDesc.entries = &binding;
wgpu::BindGroupLayout bgl;
// Check that the default viewDimension is 2D.
{
binding.viewDimension = wgpu::TextureViewDimension::Undefined;
EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc));
wgpu::TextureDescriptor desc;
desc.usage = wgpu::TextureUsage::Sampled;
desc.size = {1, 1, 1};
desc.format = wgpu::TextureFormat::RGBA8Unorm;
desc.dimension = wgpu::TextureDimension::e2D;
wgpu::Texture texture = device.CreateTexture(&desc);
// Success, the default is 2D and we give it a 2D view.
utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}});
}
// Check that setting a non-default viewDimension works.
{
binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc));
wgpu::TextureDescriptor desc;
desc.usage = wgpu::TextureUsage::Sampled;
desc.size = {1, 1, 4};
desc.format = wgpu::TextureFormat::RGBA8Unorm;
desc.dimension = wgpu::TextureDimension::e2D;
wgpu::Texture texture = device.CreateTexture(&desc);
// Success, the view will be 2DArray and the BGL expects a 2DArray.
utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}});
}
}
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),
NullBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
class BufferCopyViewDeprecationTests : public DeprecationTests {
protected:
wgpu::TextureCopyView MakeTextureCopyView() {
wgpu::TextureDescriptor desc = {};
desc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
desc.dimension = wgpu::TextureDimension::e2D;
desc.size = {1, 1, 2};
desc.format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::TextureCopyView copy;
copy.texture = device.CreateTexture(&desc);
copy.origin = {0, 0, 1};
return copy;
}
wgpu::Extent3D copySize = {1, 1, 1};
};