D3D12: Add firstVertex/Instance to vertex/instance_index
Added root constants to emulate the behavior of other APIs under D3D12.
This patch only fixed Draw and DrawIndexed.
Bug: dawn:548
Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
index 88cb57f..623d9fc 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
@@ -137,6 +137,29 @@
commandList->EndQuery(querySet->GetQueryHeap(), D3D12_QUERY_TYPE_TIMESTAMP,
cmd->queryIndex);
}
+
+ void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList,
+ RenderPipeline* pipeline,
+ uint32_t firstVertex,
+ uint32_t firstInstance) {
+ const FirstOffsetInfo& firstOffsetInfo = pipeline->GetFirstOffsetInfo();
+ if (!firstOffsetInfo.usesVertexIndex && !firstOffsetInfo.usesInstanceIndex) {
+ return;
+ }
+ std::array<uint32_t, 2> offsets{};
+ uint32_t count = 0;
+ if (firstOffsetInfo.usesVertexIndex) {
+ offsets[firstOffsetInfo.vertexIndexOffset / sizeof(uint32_t)] = firstVertex;
+ ++count;
+ }
+ if (firstOffsetInfo.usesInstanceIndex) {
+ offsets[firstOffsetInfo.instanceIndexOffset / sizeof(uint32_t)] = firstInstance;
+ ++count;
+ }
+ PipelineLayout* layout = ToBackend(pipeline->GetLayout());
+ commandList->SetGraphicsRoot32BitConstants(layout->GetFirstIndexOffsetParameterIndex(),
+ count, offsets.data(), 0);
+ }
} // anonymous namespace
class BindGroupStateTracker : public BindGroupTrackerBase<false, uint64_t> {
@@ -1227,6 +1250,8 @@
DAWN_TRY(bindingTracker->Apply(commandContext));
vertexBufferTracker.Apply(commandList, lastPipeline);
+ RecordFirstIndexOffset(commandList, lastPipeline, draw->firstVertex,
+ draw->firstInstance);
commandList->DrawInstanced(draw->vertexCount, draw->instanceCount,
draw->firstVertex, draw->firstInstance);
break;
@@ -1237,6 +1262,8 @@
DAWN_TRY(bindingTracker->Apply(commandContext));
vertexBufferTracker.Apply(commandList, lastPipeline);
+ RecordFirstIndexOffset(commandList, lastPipeline, draw->baseVertex,
+ draw->firstInstance);
commandList->DrawIndexedInstanced(draw->indexCount, draw->instanceCount,
draw->firstIndex, draw->baseVertex,
draw->firstInstance);
diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
index f5e21db..93e8bc0 100644
--- a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
@@ -151,6 +151,39 @@
}
}
+ // Since Tint's HLSL writer doesn't currently map sets to spaces, we use the default space
+ // (0).
+ mFirstIndexOffsetRegisterSpace = 0;
+ BindGroupIndex firstOffsetGroup{mFirstIndexOffsetRegisterSpace};
+ if (GetBindGroupLayoutsMask()[firstOffsetGroup]) {
+ // Find the last register used on firstOffsetGroup.
+ uint32_t maxRegister = 0;
+ for (uint32_t shaderRegister :
+ ToBackend(GetBindGroupLayout(firstOffsetGroup))->GetBindingOffsets()) {
+ if (shaderRegister > maxRegister) {
+ maxRegister = shaderRegister;
+ }
+ }
+ mFirstIndexOffsetShaderRegister = maxRegister + 1;
+ } else {
+ // firstOffsetGroup is not in use, we can use the first register.
+ mFirstIndexOffsetShaderRegister = 0;
+ }
+
+ D3D12_ROOT_PARAMETER indexOffsetConstants{};
+ indexOffsetConstants.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
+ indexOffsetConstants.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
+ // Always allocate 2 constants for vertex_index and instance_index
+ // NOTE: We should consider delaying root signature creation until we know how many values
+ // we need
+ indexOffsetConstants.Constants.Num32BitValues = 2;
+ indexOffsetConstants.Constants.RegisterSpace = mFirstIndexOffsetRegisterSpace;
+ indexOffsetConstants.Constants.ShaderRegister = mFirstIndexOffsetShaderRegister;
+ mFirstIndexOffsetParameterIndex = rootParameters.size();
+ // NOTE: We should consider moving this entry to earlier in the root signature since offsets
+ // would need to be updated often
+ rootParameters.emplace_back(indexOffsetConstants);
+
D3D12_ROOT_SIGNATURE_DESC rootSignatureDescriptor;
rootSignatureDescriptor.NumParameters = rootParameters.size();
rootSignatureDescriptor.pParameters = rootParameters.data();
@@ -195,4 +228,16 @@
wgpu::ShaderStage::None);
return mDynamicRootParameterIndices[group][bindingIndex];
}
+
+ uint32_t PipelineLayout::GetFirstIndexOffsetRegisterSpace() const {
+ return mFirstIndexOffsetRegisterSpace;
+ }
+
+ uint32_t PipelineLayout::GetFirstIndexOffsetShaderRegister() const {
+ return mFirstIndexOffsetShaderRegister;
+ }
+
+ uint32_t PipelineLayout::GetFirstIndexOffsetParameterIndex() const {
+ return mFirstIndexOffsetParameterIndex;
+ }
}} // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.h b/src/dawn_native/d3d12/PipelineLayoutD3D12.h
index 6116cd8..45c4779 100644
--- a/src/dawn_native/d3d12/PipelineLayoutD3D12.h
+++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.h
@@ -36,6 +36,10 @@
uint32_t GetDynamicRootParameterIndex(BindGroupIndex group,
BindingIndex bindingIndex) const;
+ uint32_t GetFirstIndexOffsetRegisterSpace() const;
+ uint32_t GetFirstIndexOffsetShaderRegister() const;
+ uint32_t GetFirstIndexOffsetParameterIndex() const;
+
ID3D12RootSignature* GetRootSignature() const;
private:
@@ -48,6 +52,9 @@
ityp::array<BindingIndex, uint32_t, kMaxDynamicBuffersPerPipelineLayout>,
kMaxBindGroups>
mDynamicRootParameterIndices;
+ uint32_t mFirstIndexOffsetRegisterSpace;
+ uint32_t mFirstIndexOffsetShaderRegister;
+ uint32_t mFirstIndexOffsetParameterIndex;
ComPtr<ID3D12RootSignature> mRootSignature;
};
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
index 6aec332..eb3f2d1 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
@@ -333,6 +333,8 @@
*shaders[stage] = compiledShader[stage].GetD3D12ShaderBytecode();
}
+ mFirstOffsetInfo = compiledShader[SingleShaderStage::Vertex].firstOffsetInfo;
+
PipelineLayout* layout = ToBackend(GetLayout());
descriptorD3D12.pRootSignature = layout->GetRootSignature();
@@ -403,6 +405,10 @@
return mPipelineState.Get();
}
+ const FirstOffsetInfo& RenderPipeline::GetFirstOffsetInfo() const {
+ return mFirstOffsetInfo;
+ }
+
D3D12_INPUT_LAYOUT_DESC RenderPipeline::ComputeInputLayout(
std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors) {
unsigned int count = 0;
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.h b/src/dawn_native/d3d12/RenderPipelineD3D12.h
index 50f0dec..7e6e703 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.h
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.h
@@ -17,6 +17,7 @@
#include "dawn_native/RenderPipeline.h"
+#include "dawn_native/d3d12/ShaderModuleD3D12.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
@@ -32,6 +33,8 @@
D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
ID3D12PipelineState* GetPipelineState() const;
+ const FirstOffsetInfo& GetFirstOffsetInfo() const;
+
private:
~RenderPipeline() override;
using RenderPipelineBase::RenderPipelineBase;
@@ -41,6 +44,7 @@
D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology;
ComPtr<ID3D12PipelineState> mPipelineState;
+ FirstOffsetInfo mFirstOffsetInfo;
};
}} // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
index b117e3f..b91450f 100644
--- a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
+++ b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
@@ -197,7 +197,8 @@
const char* entryPointName,
SingleShaderStage stage,
PipelineLayout* layout,
- std::string* remappedEntryPointName) const {
+ std::string* remappedEntryPointName,
+ FirstOffsetInfo* firstOffsetInfo) const {
ASSERT(!IsError());
#ifdef DAWN_ENABLE_WGSL
@@ -207,9 +208,32 @@
tint::transform::Manager transformManager;
transformManager.append(std::make_unique<tint::transform::BoundArrayAccessors>());
+ tint::transform::FirstIndexOffset* firstOffsetTransform = nullptr;
+ if (stage == SingleShaderStage::Vertex) {
+ auto transformer = std::make_unique<tint::transform::FirstIndexOffset>(
+ layout->GetFirstIndexOffsetShaderRegister(),
+ layout->GetFirstIndexOffsetRegisterSpace());
+ firstOffsetTransform = transformer.get();
+ transformManager.append(std::move(transformer));
+ }
+
tint::ast::Module module;
DAWN_TRY_ASSIGN(module, RunTransforms(&transformManager, mTintModule.get()));
+ if (firstOffsetTransform != nullptr) {
+ // Functions are only available after transform has been performed
+ firstOffsetInfo->usesVertexIndex = firstOffsetTransform->HasVertexIndex();
+ if (firstOffsetInfo->usesVertexIndex) {
+ firstOffsetInfo->vertexIndexOffset = firstOffsetTransform->GetFirstVertexOffset();
+ }
+
+ firstOffsetInfo->usesInstanceIndex = firstOffsetTransform->HasInstanceIndex();
+ if (firstOffsetInfo->usesInstanceIndex) {
+ firstOffsetInfo->instanceIndexOffset =
+ firstOffsetTransform->GetFirstInstanceOffset();
+ }
+ }
+
ASSERT(remappedEntryPointName != nullptr);
tint::inspector::Inspector inspector(module);
*remappedEntryPointName = inspector.GetRemappedNameForEntryPoint(entryPointName);
@@ -302,9 +326,11 @@
// Compile the source shader to HLSL.
std::string hlslSource;
std::string remappedEntryPoint;
+ CompiledShader compiledShader = {};
if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSLWithTint(entryPointName, stage, layout,
- &remappedEntryPoint));
+ &remappedEntryPoint,
+ &compiledShader.firstOffsetInfo));
entryPointName = remappedEntryPoint.c_str();
} else {
DAWN_TRY_ASSIGN(hlslSource,
@@ -326,7 +352,6 @@
DAWN_TRY_ASSIGN(shaderCacheKey,
CreateHLSLKey(entryPointName, stage, hlslSource, compileFlags));
- CompiledShader compiledShader = {};
DAWN_TRY_ASSIGN(compiledShader.cachedShader,
device->GetPersistentCache()->GetOrCreate(
shaderCacheKey, [&](auto doCache) -> MaybeError {
diff --git a/src/dawn_native/d3d12/ShaderModuleD3D12.h b/src/dawn_native/d3d12/ShaderModuleD3D12.h
index 1f04759..ed8e1e8 100644
--- a/src/dawn_native/d3d12/ShaderModuleD3D12.h
+++ b/src/dawn_native/d3d12/ShaderModuleD3D12.h
@@ -25,12 +25,22 @@
class Device;
class PipelineLayout;
- // Manages a ref to one of the various representations of shader blobs.
+ struct FirstOffsetInfo {
+ bool usesVertexIndex;
+ uint32_t vertexIndexOffset;
+ bool usesInstanceIndex;
+ uint32_t instanceIndexOffset;
+ };
+
+ // Manages a ref to one of the various representations of shader blobs and information used to
+ // emulate vertex/instance index starts
struct CompiledShader {
ScopedCachedBlob cachedShader;
ComPtr<ID3DBlob> compiledFXCShader;
ComPtr<IDxcBlob> compiledDXCShader;
D3D12_SHADER_BYTECODE GetD3D12ShaderBytecode() const;
+
+ FirstOffsetInfo firstOffsetInfo;
};
class ShaderModule final : public ShaderModuleBase {
@@ -49,11 +59,11 @@
~ShaderModule() override = default;
MaybeError Initialize(ShaderModuleParseResult* parseResult);
- ResultOrError<std::string> TranslateToHLSLWithTint(
- const char* entryPointName,
- SingleShaderStage stage,
- PipelineLayout* layout,
- std::string* remappedEntryPointName) const;
+ ResultOrError<std::string> TranslateToHLSLWithTint(const char* entryPointName,
+ SingleShaderStage stage,
+ PipelineLayout* layout,
+ std::string* remappedEntryPointName,
+ FirstOffsetInfo* firstOffsetInfo) const;
ResultOrError<std::string> TranslateToHLSLWithSPIRVCross(const char* entryPointName,
SingleShaderStage stage,
diff --git a/src/tests/BUILD.gn b/src/tests/BUILD.gn
index e614db2..3971b09 100644
--- a/src/tests/BUILD.gn
+++ b/src/tests/BUILD.gn
@@ -298,6 +298,7 @@
"end2end/DynamicBufferOffsetTests.cpp",
"end2end/EntryPointTests.cpp",
"end2end/FenceTests.cpp",
+ "end2end/FirstIndexOffsetTests.cpp",
"end2end/GpuMemorySynchronizationTests.cpp",
"end2end/IndexFormatTests.cpp",
"end2end/MultisampledRenderingTests.cpp",
diff --git a/src/tests/end2end/FirstIndexOffsetTests.cpp b/src/tests/end2end/FirstIndexOffsetTests.cpp
new file mode 100644
index 0000000..2411655
--- /dev/null
+++ b/src/tests/end2end/FirstIndexOffsetTests.cpp
@@ -0,0 +1,237 @@
+// Copyright 2021 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "tests/DawnTest.h"
+
+#include <sstream>
+#include <vector>
+
+#include "utils/ComboRenderPipelineDescriptor.h"
+#include "utils/WGPUHelpers.h"
+
+constexpr uint32_t kRTSize = 1;
+
+enum class DrawMode {
+ NonIndexed,
+ Indexed,
+};
+
+enum class CheckIndex : uint32_t {
+ Vertex = 0x0000001,
+ Instance = 0x0000002,
+};
+
+namespace wgpu {
+ template <>
+ struct IsDawnBitmask<CheckIndex> {
+ static constexpr bool enable = true;
+ };
+} // namespace wgpu
+
+class FirstIndexOffsetTests : public DawnTest {
+ public:
+ void TestVertexIndex(DrawMode mode, uint32_t firstVertex);
+ void TestInstanceIndex(DrawMode mode, uint32_t firstInstance);
+ void TestBothIndices(DrawMode mode, uint32_t firstVertex, uint32_t firstInstance);
+
+ protected:
+ void SetUp() override {
+ DawnTest::SetUp();
+
+ // WGSL doesn't have the ability to tag attributes as "flat". "flat" is required on u32
+ // attributes for correct runtime behavior under Vulkan and codegen under OpenGL(ES).
+ // TODO(tint:451): Remove once resolved by spec/tint
+ DAWN_SKIP_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
+ }
+
+ private:
+ void TestImpl(DrawMode mode,
+ CheckIndex checkIndex,
+ uint32_t vertexIndex,
+ uint32_t instanceIndex);
+};
+
+void FirstIndexOffsetTests::TestVertexIndex(DrawMode mode, uint32_t firstVertex) {
+ TestImpl(mode, CheckIndex::Vertex, firstVertex, 0);
+}
+
+void FirstIndexOffsetTests::TestInstanceIndex(DrawMode mode, uint32_t firstInstance) {
+ TestImpl(mode, CheckIndex::Instance, 0, firstInstance);
+}
+
+void FirstIndexOffsetTests::TestBothIndices(DrawMode mode,
+ uint32_t firstVertex,
+ uint32_t firstInstance) {
+ using wgpu::operator|;
+ TestImpl(mode, CheckIndex::Vertex | CheckIndex::Instance, firstVertex, firstInstance);
+}
+
+// Conditionally tests if first/baseVertex and/or firstInstance have been correctly passed to the
+// vertex shader. Since vertex shaders can't write to storage buffers, we pass vertex/instance
+// indices to a fragment shader via u32 attributes. The fragment shader runs once and writes the
+// values to a storage buffer. If vertex index is used, the vertex buffer is padded with 0s.
+void FirstIndexOffsetTests::TestImpl(DrawMode mode,
+ CheckIndex checkIndex,
+ uint32_t firstVertex,
+ uint32_t firstInstance) {
+ using wgpu::operator&;
+ std::stringstream vertexShader;
+ std::stringstream fragmentShader;
+
+ if ((checkIndex & CheckIndex::Vertex) != 0) {
+ vertexShader << R"(
+ [[builtin(vertex_idx)]] var<in> vertex_index : u32;
+ [[location(1)]] var<out> out_vertex_index : u32;
+ )";
+ fragmentShader << R"(
+ [[location(1)]] var<in> in_vertex_index : u32;
+ )";
+ }
+ if ((checkIndex & CheckIndex::Instance) != 0) {
+ vertexShader << R"(
+ [[builtin(instance_idx)]] var<in> instance_index : u32;
+ [[location(2)]] var<out> out_instance_index : u32;
+ )";
+ fragmentShader << R"(
+ [[location(2)]] var<in> in_instance_index : u32;
+ )";
+ }
+
+ vertexShader << R"(
+ [[builtin(position)]] var<out> position : vec4<f32>;
+ [[location(0)]] var<in> pos : vec4<f32>;
+
+ [[stage(vertex)]] fn main() -> void {)";
+ fragmentShader << R"(
+ [[block]] struct IndexVals {
+ [[offset(0)]] vertex_index : u32;
+ [[offset(4)]] instance_index : u32;
+ };
+
+ [[set(0), binding(0)]] var<storage_buffer> idx_vals : [[access(read_write)]] IndexVals;
+
+ [[stage(fragment)]] fn main() -> void {
+ )";
+
+ if ((checkIndex & CheckIndex::Vertex) != 0) {
+ vertexShader << R"(
+ out_vertex_index = vertex_index;
+ )";
+ fragmentShader << R"(
+ idx_vals.vertex_index = in_vertex_index;
+ )";
+ }
+ if ((checkIndex & CheckIndex::Instance) != 0) {
+ vertexShader << R"(
+ out_instance_index = instance_index;
+ )";
+ fragmentShader << R"(
+ idx_vals.instance_index = in_instance_index;
+ )";
+ }
+
+ vertexShader << R"(
+ position = pos;
+ return;
+ })";
+
+ fragmentShader << R"(
+ return;
+ })";
+
+ utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
+
+ constexpr uint32_t kComponentsPerVertex = 4;
+
+ utils::ComboRenderPipelineDescriptor pipelineDesc(device);
+ pipelineDesc.vertexStage.module =
+ utils::CreateShaderModuleFromWGSL(device, vertexShader.str().c_str());
+ pipelineDesc.cFragmentStage.module =
+ utils::CreateShaderModuleFromWGSL(device, fragmentShader.str().c_str());
+ pipelineDesc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
+ pipelineDesc.cVertexState.vertexBufferCount = 1;
+ pipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = kComponentsPerVertex * sizeof(float);
+ pipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
+ pipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
+ pipelineDesc.cColorStates[0].format = renderPass.colorFormat;
+
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
+
+ std::vector<float> vertexData(firstVertex * kComponentsPerVertex);
+ vertexData.insert(vertexData.end(), {0, 0, 0, 1});
+ wgpu::Buffer vertices = utils::CreateBufferFromData(
+ device, vertexData.data(), vertexData.size() * sizeof(float), wgpu::BufferUsage::Vertex);
+ wgpu::Buffer indices =
+ utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0});
+ wgpu::Buffer buffer = utils::CreateBufferFromData(
+ device, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage, {0u, 0u});
+
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+ pass.SetPipeline(pipeline);
+ pass.SetVertexBuffer(0, vertices);
+ pass.SetBindGroup(0,
+ utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer}}));
+ if (mode == DrawMode::Indexed) {
+ pass.SetIndexBuffer(indices, wgpu::IndexFormat::Uint32);
+ pass.DrawIndexed(1, 1, 0, firstVertex, firstInstance);
+
+ } else {
+ pass.Draw(1, 1, firstVertex, firstInstance);
+ }
+ pass.EndPass();
+ wgpu::CommandBuffer commands = encoder.Finish();
+ queue.Submit(1, &commands);
+
+ std::array<uint32_t, 2> expected = {firstVertex, firstInstance};
+ EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), buffer, 0, expected.size());
+}
+
+// Test that vertex_index starts at 7 when drawn using Draw()
+TEST_P(FirstIndexOffsetTests, NonIndexedVertexOffset) {
+ TestVertexIndex(DrawMode::NonIndexed, 7);
+}
+
+// Test that instance_index starts at 11 when drawn using Draw()
+TEST_P(FirstIndexOffsetTests, NonIndexedInstanceOffset) {
+ TestInstanceIndex(DrawMode::NonIndexed, 11);
+}
+
+// Test that vertex_index and instance_index start at 7 and 11 respectively when drawn using Draw()
+TEST_P(FirstIndexOffsetTests, NonIndexedBothOffset) {
+ TestBothIndices(DrawMode::NonIndexed, 7, 11);
+}
+
+// Test that vertex_index starts at 7 when drawn using DrawIndexed()
+TEST_P(FirstIndexOffsetTests, IndexedVertex) {
+ TestVertexIndex(DrawMode::Indexed, 7);
+}
+
+// Test that instance_index starts at 11 when drawn using DrawIndexed()
+TEST_P(FirstIndexOffsetTests, IndexedInstance) {
+ TestInstanceIndex(DrawMode::Indexed, 11);
+}
+
+// Test that vertex_index and instance_index start at 7 and 11 respectively when drawn using
+// DrawIndexed()
+TEST_P(FirstIndexOffsetTests, IndexedBothOffset) {
+ TestBothIndices(DrawMode::Indexed, 7, 11);
+}
+
+DAWN_INSTANTIATE_TEST(FirstIndexOffsetTests,
+ D3D12Backend({"use_tint_generator"}),
+ MetalBackend(),
+ OpenGLBackend(),
+ OpenGLESBackend(),
+ VulkanBackend());