| #include <metal_stdlib> | |
| using namespace metal; | |
| struct vertex_main_outputs { | |
| float4 tint_symbol [[position]]; | |
| }; | |
| void acosh_17260e() { | |
| float2 res = float2(1.0f); | |
| } | |
| float4 vertex_main_inner() { | |
| acosh_17260e(); | |
| return float4(0.0f); | |
| } | |
| fragment void fragment_main() { | |
| acosh_17260e(); | |
| } | |
| kernel void compute_main() { | |
| acosh_17260e(); | |
| } | |
| vertex vertex_main_outputs vertex_main() { | |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner()}; | |
| } |