|author||Jiawei Shao <email@example.com>||Mon May 25 00:19:51 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Mon May 25 00:19:51 2020 +0000|
Add tests for image2DArray This patch adds the dawn_end2end_tests on the use of 2D array texture views as read-only and write-only storage textures. In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and the HLSL function Load() also accept neither TextureCube nor TextureCubeArray, thus we can neither support imageCube nor imageCubeArray in the shaders used by Dawn. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980 Commit-Queue: Jiawei Shao <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.