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dawn
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dawn
/
32363954436092f4d0c5f2c8dd5f1fa8f2ff00af
/
.
/
test
/
tint
/
expressions
/
binary
/
bit-and
/
vec3-vec3
/
u32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
uvec3 a
=
uvec3
(
1u
,
2u
,
3u
);
uvec3 b
=
uvec3
(
4u
,
5u
,
6u
);
uvec3 r
=
(
a
&
b
);
}