commit | ff90599cdf600e48d5868f8b3d35698686f5b161 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Jun 26 11:07:00 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jun 26 11:07:00 2020 +0000 |
tree | 7980ee68cf5539db4557b2cb5715ecdc393bbf87 | |
parent | 2a6cc4f8fb40beb27a3542528955df7790a42116 [diff] |
Replace TextureCopyView::arrayLayer -> origin.z in backends Also fix a misuse of VkBufferImageCopy that caused some Swiftshader failures. Bug: dawn:22 Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.