| Texture2D<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| RWByteAddressBuffer prevent_dce : register(u0, space2); | |
| void textureSampleBias_a161cf() { | |
| float2 arg_2 = (1.0f).xx; | |
| float arg_3 = 1.0f; | |
| float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, int2((1).xx)); | |
| prevent_dce.Store4(0u, asuint(res)); | |
| } | |
| void fragment_main() { | |
| textureSampleBias_a161cf(); | |
| return; | |
| } |