| #include <metal_stdlib> |
| |
| using namespace metal; |
| int tint_first_trailing_bit(int v) { |
| uint x = uint(v); |
| uint const b16 = select(16u, 0u, bool((x & 65535u))); |
| x = (x >> b16); |
| uint const b8 = select(8u, 0u, bool((x & 255u))); |
| x = (x >> b8); |
| uint const b4 = select(4u, 0u, bool((x & 15u))); |
| x = (x >> b4); |
| uint const b2 = select(2u, 0u, bool((x & 3u))); |
| x = (x >> b2); |
| uint const b1 = select(1u, 0u, bool((x & 1u))); |
| uint const is_zero = select(0u, 4294967295u, (x == 0u)); |
| return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| int firstTrailingBit_3a2acc() { |
| int arg_0 = 1; |
| int res = tint_first_trailing_bit(arg_0); |
| return res; |
| } |
| |
| fragment void fragment_main(device int* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = firstTrailingBit_3a2acc(); |
| return; |
| } |
| |
| kernel void compute_main(device int* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = firstTrailingBit_3a2acc(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| int prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| int prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = firstTrailingBit_3a2acc(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |