blob: a374d358f139872575efea9fcc5ebb6701036e9d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint const b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
uint const b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
uint const b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
uint const b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
uint const b1 = select(1u, 0u, bool((x & 1u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
int firstTrailingBit_3a2acc() {
int arg_0 = 1;
int res = tint_first_trailing_bit(arg_0);
return res;
}
fragment void fragment_main(device int* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = firstTrailingBit_3a2acc();
return;
}
kernel void compute_main(device int* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = firstTrailingBit_3a2acc();
return;
}
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct tint_symbol {
int prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = firstTrailingBit_3a2acc();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}