commit | 366c9d8c43a929ea60825e4f3d4876cf3baf5f32 | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Wed Jul 28 05:00:26 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 28 05:00:26 2021 +0000 |
tree | 64b47d713ba47ac70183820e49a1737a894c9966 | |
parent | ce5b9a6c4bbf58f76ce51482fdd6d310a906fc68 [diff] |
Skip noop dispatches on D3D12 backend Execution warning is produced from D3D12 validation layers for noop dispatches, which leads to device lost. The skip noop dispatch handling was added to the front-end before, and moved to Metal backend due to it gets in the way of a validation change in the follow-up CL. We also need to add it to D3D12 backend now. Bug: dawn:1028 Change-Id: I364f6f1e0ac79679a43c064cb402874f1e959537 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59960 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.