blob: 23f893fb69006af647fe0fe0399ea63ae3d7af16 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_03e7a0() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_03e7a0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_03e7a0();
}