RWTexture2DArray<uint4> arg_0 : register(u0, space1); | |
void textureStore_aedea3() { | |
arg_0[uint3((1u).xx, uint(int(1)))] = (1u).xxxx; | |
} | |
void fragment_main() { | |
textureStore_aedea3(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_aedea3(); | |
} | |