blob: 595ba68bb03fc4030f95e5bffe1c2f1ae6b08feb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_d0d62c(texture2d<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(int2(1))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_d0d62c(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_d0d62c(tint_symbol_2);
return;
}