#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0; | |
void textureStore_f8dead() { | |
imageStore(arg_0, ivec3(1), uvec4(1u)); | |
} | |
void main() { | |
textureStore_f8dead(); | |
} | |
#version 310 es | |
layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0; | |
void textureStore_f8dead() { | |
imageStore(arg_0, ivec3(1), uvec4(1u)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
textureStore_f8dead(); | |
} |