| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2DArray arg_0_arg_1; | |
| void textureSample_02aa9b() { | |
| vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)); | |
| } | |
| void fragment_main() { | |
| textureSample_02aa9b(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |