| @group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
| @group(1) @binding(1) var arg_1 : sampler_comparison; | |
| fn textureSampleCompare_dd431d() { | |
| var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1, 1.0); | |
| } | |
| @stage(fragment) | |
| fn fragment_main() { | |
| textureSampleCompare_dd431d(); | |
| } |