)]}'
{
  "commit": "39b478df0cd32b931b5b27802dd6fcbc20022590",
  "tree": "b698f758cf2d496f3e4c5ab8ee35e9c39227cd52",
  "parents": [
    "b6b0090b501799fb98f8ca3cae1d87bd991635ed"
  ],
  "author": {
    "name": "Stephen White",
    "email": "senorblanco@chromium.org",
    "time": "Wed Feb 10 02:10:08 2021 +0000"
  },
  "committer": {
    "name": "Commit Bot service account",
    "email": "commit-bot@chromium.org",
    "time": "Wed Feb 10 02:10:08 2021 +0000"
  },
  "message": "Skip testing of stencil textures where non-readable.\n\nReadback of stencil is not supported on vanilla ES, so we introduce a toggle to disable it. NVidia GLES drivers support NV_stencil_read and NV_depth_stencil_read extensions, so we use those where available.\n\nIt turns out ANGLE supports NV_stencil_read but not NV_depth_stencil_read (for reading from the packed depth/stencil buffers which Dawn uses), so that\u0027s the extension we check for.\n\nBug: dawn:667 dawn:634\nChange-Id: I136674d3d47fecee2b8b390d5d219bab07e3bb64\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41141\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: Stephen White \u003csenorblanco@chromium.org\u003e\n",
  "tree_diff": [
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}
