|author||dan sinclair <email@example.com>||Wed Mar 15 13:41:46 2023 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Mar 15 13:41:46 2023 +0000|
Move BindingRemapper and MultiplanarExternalTexture to a backend transform. In most backends, MultiplanarExternalTexture must run before the BindingRemapper. The exception is the Vulkan SPIR-V backend where it has to run before Multiplanar. This CL moves both of the transforms to backend transforms and sets up the ordering as needed in the generators. Bug: tint:1855 chromium:1421379 Change-Id: I8223bce40babe901fe08bb1e8f033243837d7b18 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123522 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Ben Clayton <firstname.lastname@example.org> Commit-Queue: Dan Sinclair <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.