)]}'
{
  "commit": "3a212ce3213a14cf16ef8984c4eefd36e0f1ebae",
  "tree": "b0c69917d38fc5147151a36743ea2d607428d3bc",
  "parents": [
    "0856adfb3b2c822e97384a7ff07f5571d2dbb8e1"
  ],
  "author": {
    "name": "Corentin Wallez",
    "email": "cwallez@chromium.org",
    "time": "Sat Nov 02 03:27:24 2024 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Sat Nov 02 03:27:24 2024 +0000"
  },
  "message": "[dawn][d3d12] Improve limitation on storage buffers on QC\n\nThe storage buffer binding size was limited to 2^27 but further\nclarifications showed that since we only use [RW]ByteAddressBuffer, the\nbinding size can be 2^29 (still lower than D3D12\u0027s requirement of 2^31).\n\nBug: 364384943\nBug: 42242119\nChange-Id: Ib5ae58d7e49b4093f6399497cbe528f05661a350\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212895\nCommit-Queue: Corentin Wallez \u003ccwallez@chromium.org\u003e\nReviewed-by: Rafael Cintron \u003crafael.cintron@microsoft.com\u003e\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9146a69329cb653e84028eedb4188e7016e3971b",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/PhysicalDeviceD3D12.cpp",
      "new_id": "27e88cfeabc6b80942108db9584cf530331bc6c3",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/PhysicalDeviceD3D12.cpp"
    }
  ]
}
