commit | 3b7d0858bf3557c03dd172e29f4c7b6654c060e0 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Jun 01 23:42:57 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Jun 01 23:42:57 2020 +0000 |
tree | 3fbede1151485d3e92d9fcb36e298173e38d9f99 | |
parent | 0e3c27de6a3311d5302c9d566e1fea2e369b3c8e [diff] |
D3D12: Skip dynamic buffer bindings with None visibility This was hitting an ASSERT because D3D12 doesn't have an option to set None as the shader visibility. Bug: dawn:448 Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.