D3D12: Skip dynamic buffer bindings with None visibility
This was hitting an ASSERT because D3D12 doesn't have an option
to set None as the shader visibility.
Bug: dawn:448
Change-Id: I3e056e531e7d1bb89da1736bc609bfe97a2fa194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22324
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
index ae85ef4..2321a4c 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
@@ -230,6 +230,14 @@
// Dynamic buffer bindings are packed at the beginning of the layout.
for (BindingIndex bindingIndex = 0; bindingIndex < dynamicOffsetCount;
++bindingIndex) {
+ const BindingInfo& bindingInfo =
+ group->GetLayout()->GetBindingInfo(bindingIndex);
+ if (bindingInfo.visibility == wgpu::ShaderStage::None) {
+ // Skip dynamic buffers that are not visible. D3D12 does not have None
+ // visibility.
+ continue;
+ }
+
uint32_t parameterIndex =
pipelineLayout->GetDynamicRootParameterIndex(index, bindingIndex);
BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex);
@@ -241,7 +249,7 @@
D3D12_GPU_VIRTUAL_ADDRESS bufferLocation =
ToBackend(binding.buffer)->GetVA() + offset;
- switch (group->GetLayout()->GetBindingInfo(bindingIndex).type) {
+ switch (bindingInfo.type) {
case wgpu::BindingType::UniformBuffer:
if (mInCompute) {
commandList->SetComputeRootConstantBufferView(parameterIndex,
diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
index 3c8a7f7..7121172 100644
--- a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
@@ -136,6 +136,12 @@
const BindingInfo& bindingInfo =
bindGroupLayout->GetBindingInfo(dynamicBindingIndex);
+ if (bindingInfo.visibility == wgpu::ShaderStage::None) {
+ // Skip dynamic buffers that are not visible. D3D12 does not have None
+ // visibility.
+ continue;
+ }
+
D3D12_ROOT_PARAMETER* rootParameter = &rootParameters[parameterIndex];
// Setup root descriptor.
@@ -195,6 +201,8 @@
ASSERT(group < kMaxBindGroups);
ASSERT(bindingIndex < kMaxBindingsPerGroup);
ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).hasDynamicOffset);
+ ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).visibility !=
+ wgpu::ShaderStage::None);
return mDynamicRootParameterIndices[group][bindingIndex];
}
}} // namespace dawn_native::d3d12
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index e0f3a53..153c303 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -863,6 +863,38 @@
queue.Submit(1, &commands);
}
+// Regression test for crbug.com/dawn/448 that dynamic buffer bindings can have None visibility.
+TEST_P(BindGroupTests, DynamicBindingNoneVisibility) {
+ utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
+
+ wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None,
+ wgpu::BindingType::UniformBuffer, true};
+ wgpu::BindGroupLayoutDescriptor descriptor;
+ descriptor.entryCount = 1;
+ descriptor.entries = &entry;
+ wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&descriptor);
+
+ wgpu::RenderPipeline pipeline = MakeTestPipeline(renderPass, {}, {layout});
+
+ std::array<float, 4> color = {1, 0, 0, 1};
+ wgpu::Buffer uniformBuffer =
+ utils::CreateBufferFromData(device, &color, sizeof(color), wgpu::BufferUsage::Uniform);
+ wgpu::BindGroup bindGroup =
+ utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, sizeof(color)}});
+
+ uint32_t dynamicOffset = 0;
+
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup, 1, &dynamicOffset);
+ pass.Draw(3);
+ pass.EndPass();
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+ queue.Submit(1, &commands);
+}
+
// Test that bind group bindings may have unbounded and arbitrary binding numbers
TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);