| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct vertexUniformBuffer1 { |
| /* 0x0000 */ float2x2 transform1; |
| }; |
| |
| struct vertexUniformBuffer2 { |
| /* 0x0000 */ float2x2 transform2; |
| }; |
| |
| struct tint_symbol_1 { |
| float4 value [[position]]; |
| }; |
| |
| float4 tint_symbol_inner(uint gl_VertexIndex, const constant vertexUniformBuffer1* const tint_symbol_3, const constant vertexUniformBuffer2* const tint_symbol_4) { |
| tint_array<float2, 3> indexable = {}; |
| float2x2 const x_23 = (*(tint_symbol_3)).transform1; |
| float2x2 const x_28 = (*(tint_symbol_4)).transform2; |
| uint const x_46 = gl_VertexIndex; |
| tint_array<float2, 3> const tint_symbol_2 = tint_array<float2, 3>{float2(-1.0f, 1.0f), float2(1.0f), float2(-1.0f)}; |
| indexable = tint_symbol_2; |
| float2 const x_51 = indexable[x_46]; |
| float2 const x_52 = (float2x2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51); |
| return float4(x_52[0], x_52[1], 0.0f, 1.0f); |
| } |
| |
| vertex tint_symbol_1 tint_symbol(const constant vertexUniformBuffer1* tint_symbol_5 [[buffer(0)]], const constant vertexUniformBuffer2* tint_symbol_6 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]]) { |
| float4 const inner_result = tint_symbol_inner(gl_VertexIndex, tint_symbol_5, tint_symbol_6); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |