| struct frexp_result_vec2_f16 { |
| vector<float16_t, 2> fract; |
| frexp_result_vec2_f16 tint_frexp(vector<float16_t, 2> param_0) { |
| vector<float16_t, 2> exp; |
| vector<float16_t, 2> fract = sign(param_0) * frexp(param_0, exp); |
| frexp_result_vec2_f16 result = {fract, int2(exp)}; |
| vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx; |
| frexp_result_vec2_f16 res = tint_frexp(arg_0); |
| float4 pos : SV_Position; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |