@group(0) @binding(0) var<storage, read_write> prevent_dce : u32; | |
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32sint, read>; | |
fn textureNumLayers_26c9f9() -> u32 { | |
var res : u32 = textureNumLayers(arg_0); | |
return res; | |
} | |
@fragment | |
fn fragment_main() { | |
prevent_dce = textureNumLayers_26c9f9(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
prevent_dce = textureNumLayers_26c9f9(); | |
} | |
struct VertexOutput { | |
@builtin(position) | |
pos : vec4<f32>, | |
@location(0) @interpolate(flat) | |
prevent_dce : u32, | |
} | |
@vertex | |
fn vertex_main() -> VertexOutput { | |
var out : VertexOutput; | |
out.pos = vec4<f32>(); | |
out.prevent_dce = textureNumLayers_26c9f9(); | |
return out; | |
} |