| SKIP: FAILED |
| |
| #version 310 es |
| |
| |
| struct modf_result_vec2_f32 { |
| vec2 fract; |
| vec2 whole; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| vec2 runtime_in = vec2(1.25f, 3.75f); |
| modf_result_vec2_f32 res = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f)); |
| res = modf(runtime_in); |
| res = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f)); |
| vec2 tint_symbol_1 = res.fract; |
| vec2 whole = res.whole; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:13: 'modf' : no matching overloaded function found |
| ERROR: 0:13: 'assign' : cannot convert from ' const float' to ' temp structure{ global highp 2-component vector of float fract, global highp 2-component vector of float whole}' |
| ERROR: 0:13: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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| tint executable returned error: exit status 1 |