blob: b0af9a14150ac45ec2bb0a068722e4e01459e2d6 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct modf_result_vec2_f32 {
vec2 fract;
vec2 whole;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec2 runtime_in = vec2(1.25f, 3.75f);
modf_result_vec2_f32 res = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f));
res = modf(runtime_in);
res = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f));
vec2 tint_symbol_1 = res.fract;
vec2 whole = res.whole;
}
error: Error parsing GLSL shader:
ERROR: 0:13: 'modf' : no matching overloaded function found
ERROR: 0:13: 'assign' : cannot convert from ' const float' to ' temp structure{ global highp 2-component vector of float fract, global highp 2-component vector of float whole}'
ERROR: 0:13: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1