blob: 26f57bee298b5dca9db58b579cf1193dd421f990 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 position_1_1;
};
uint x_2 = 0u;
vec4 position_1 = vec4(0.0f);
void main_1() {
}
main_out tint_symbol_inner(uint x_2_param) {
x_2 = x_2_param;
main_1();
return main_out(position_1);
}
void main() {
gl_Position = tint_symbol_inner(gl_VertexID).position_1_1;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'tint_symbol_inner' : no matching overloaded function found
ERROR: 0:18: 'assign' : cannot convert from ' const float' to ' gl_Position highp 4-component vector of float Position'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1