blob: c29567d4d4e37dd519843f16eac94a152db232e7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_594824() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, clamp(1.0f, -16.0f, 15.99f), int3((1).xxx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_594824()));
return;
}