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3d64565e2eb8fe4a377b18e288edac70d28d586f
/
.
/
test
/
tint
/
expressions
/
binary
/
add
/
vec3-scalar
/
i32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
ivec3 a
=
ivec3
(
1
,
2
,
3
);
int
b
=
4
;
ivec3 r
=
(
a
+
b
);
}