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// flags: --hlsl_shader_model 62
enable f16;
@compute @workgroup_size(1)
fn f() {
let a = mat3x3<f16>(vec3<f16>( 1.h, 2.h, 3.h), vec3<f16>( 4.h, 5.h, 6.h), vec3<f16>( 7.h, 8.h, 9.h));
let b = mat3x3<f16>(vec3<f16>(-1.h, -2.h, -3.h), vec3<f16>(-4.h, -5.h, -6.h), vec3<f16>(-7.h, -8.h, -9.h));
let r : mat3x3<f16> = a - b;
}