| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr = array<strided_arr, 5u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_10 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var M1 : mat2x2<f32>; |
| var a : f32; |
| var c : i32; |
| let x_41 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| let x_43 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| let x_45 : f32 = x_6.x_GLF_uniform_float_values[3].el; |
| let x_47 : f32 = x_6.x_GLF_uniform_float_values[4].el; |
| M1 = mat2x2<f32>(vec2<f32>(x_41, x_43), vec2<f32>(x_45, x_47)); |
| let x_52 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| a = x_52; |
| let x_54 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| c = x_54; |
| loop { |
| let x_59 : i32 = c; |
| let x_61 : i32 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_59 < x_61)) { |
| } else { |
| break; |
| } |
| let x_65 : i32 = x_10.x_GLF_uniform_int_values[2].el; |
| let x_66 : i32 = c; |
| let x_70 : f32 = M1[x_65][clamp(~(x_66), 0, 1)]; |
| let x_71 : f32 = a; |
| a = (x_71 + x_70); |
| |
| continuing { |
| let x_73 : i32 = c; |
| c = (x_73 + 1); |
| } |
| } |
| let x_75 : f32 = a; |
| let x_77 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_75 == x_77)) { |
| let x_83 : i32 = x_10.x_GLF_uniform_int_values[2].el; |
| let x_86 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| let x_89 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| let x_92 : i32 = x_10.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4<f32>(f32(x_83), f32(x_86), f32(x_89), f32(x_92)); |
| } else { |
| let x_96 : i32 = x_10.x_GLF_uniform_int_values[2].el; |
| let x_97 : f32 = f32(x_96); |
| x_GLF_color = vec4<f32>(x_97, x_97, x_97, x_97); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |