blob: 0ad31c3d6873146a430543a16217193b32f49d13 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_4212a1() {
int4 res = arg_0.Load(int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4212a1()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4212a1()));
return;
}