#include <metal_stdlib> | |
using namespace metal; | |
float2 dpdyCoarse_3e1ab4() { | |
float2 arg_0 = float2(1.0f); | |
float2 res = dfdy(arg_0); | |
return res; | |
} | |
fragment void fragment_main(device float2* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = dpdyCoarse_3e1ab4(); | |
return; | |
} | |