| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uint tint_symbol; |
| } v; |
| uint firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint v_1 = arg_0; |
| uint v_2 = mix(16u, 0u, ((v_1 & 4294901760u) == 0u)); |
| uint v_3 = mix(8u, 0u, (((v_1 >> v_2) & 65280u) == 0u)); |
| uint v_4 = mix(4u, 0u, ((((v_1 >> v_2) >> v_3) & 240u) == 0u)); |
| uint v_5 = mix(2u, 0u, (((((v_1 >> v_2) >> v_3) >> v_4) & 12u) == 0u)); |
| uint res = mix((v_2 | (v_3 | (v_4 | (v_5 | mix(1u, 0u, ((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & 2u) == 0u)))))), 4294967295u, (((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) == 0u)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = firstLeadingBit_f0779d(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uint tint_symbol; |
| } v; |
| uint firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint v_1 = arg_0; |
| uint v_2 = mix(16u, 0u, ((v_1 & 4294901760u) == 0u)); |
| uint v_3 = mix(8u, 0u, (((v_1 >> v_2) & 65280u) == 0u)); |
| uint v_4 = mix(4u, 0u, ((((v_1 >> v_2) >> v_3) & 240u) == 0u)); |
| uint v_5 = mix(2u, 0u, (((((v_1 >> v_2) >> v_3) >> v_4) & 12u) == 0u)); |
| uint res = mix((v_2 | (v_3 | (v_4 | (v_5 | mix(1u, 0u, ((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & 2u) == 0u)))))), 4294967295u, (((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) == 0u)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = firstLeadingBit_f0779d(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| layout(location = 0) flat out uint vertex_main_loc0_Output; |
| uint firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint v = arg_0; |
| uint v_1 = mix(16u, 0u, ((v & 4294901760u) == 0u)); |
| uint v_2 = mix(8u, 0u, (((v >> v_1) & 65280u) == 0u)); |
| uint v_3 = mix(4u, 0u, ((((v >> v_1) >> v_2) & 240u) == 0u)); |
| uint v_4 = mix(2u, 0u, (((((v >> v_1) >> v_2) >> v_3) & 12u) == 0u)); |
| uint res = mix((v_1 | (v_2 | (v_3 | (v_4 | mix(1u, 0u, ((((((v >> v_1) >> v_2) >> v_3) >> v_4) & 2u) == 0u)))))), 4294967295u, (((((v >> v_1) >> v_2) >> v_3) >> v_4) == 0u)); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = firstLeadingBit_f0779d(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_5 = vertex_main_inner(); |
| gl_Position = v_5.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_5.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |