@group(0) @binding(0) var<storage, read_write> prevent_dce : u32; | |
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8uint, read_write>; | |
fn textureNumLayers_32ca10() -> u32 { | |
var res : u32 = textureNumLayers(arg_0); | |
return res; | |
} | |
@fragment | |
fn fragment_main() { | |
prevent_dce = textureNumLayers_32ca10(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
prevent_dce = textureNumLayers_32ca10(); | |
} |