blob: dac47106b35d33582de54e520924cffb3d2d87f2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint textureNumLayers_520086() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v[0u], v[1u], v[2u]);
uint res = v.z;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, textureNumLayers_520086());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, textureNumLayers_520086());
}