blob: 0484c686793cab96bd7fefa22eb1592cb7c862fb [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint insertBits_e3e3a2() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint v = arg_0;
uint v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = (v_2 + arg_3);
uint v_4 = (((v_2 < 32u)) ? ((1u << v_2)) : (0u));
uint v_5 = ((v_4 - 1u) ^ ((((v_3 < 32u)) ? ((1u << v_3)) : (0u)) - 1u));
uint v_6 = (((v_2 < 32u)) ? ((v_1 << uint(v_2))) : (0u));
uint v_7 = (v_6 & uint(v_5));
uint res = (v_7 | (v & uint(~(v_5))));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, insertBits_e3e3a2());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, insertBits_e3e3a2());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = insertBits_e3e3a2();
VertexOutput v_8 = tint_symbol;
return v_8;
}
vertex_main_outputs vertex_main() {
VertexOutput v_9 = vertex_main_inner();
VertexOutput v_10 = v_9;
VertexOutput v_11 = v_9;
vertex_main_outputs v_12 = {v_11.prevent_dce, v_10.pos};
return v_12;
}