#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
vec4 inner; | |
} v; | |
uniform highp sampler3D arg_0_arg_1; | |
vec4 textureSampleBias_594824() { | |
vec3 arg_2 = vec3(1.0f); | |
float arg_3 = 1.0f; | |
vec3 v_1 = arg_2; | |
vec4 res = textureOffset(arg_0_arg_1, v_1, ivec3(1), clamp(arg_3, -16.0f, 15.9899997711181640625f)); | |
return res; | |
} | |
void main() { | |
v.inner = textureSampleBias_594824(); | |
} |