blob: f8f69e27e51fec1323eb562a239069942ba957fc [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler3D arg_0_arg_1;
vec4 textureSampleBias_594824() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
vec3 v_1 = arg_2;
vec4 res = textureOffset(arg_0_arg_1, v_1, ivec3(1), clamp(arg_3, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
v.inner = textureSampleBias_594824();
}