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dawn
/
dawn
/
3e01ddbb5c7e8f0bc03965a1497a6c7276e1ed24
/
.
/
test
/
tint
/
expressions
/
bitcast
/
let
/
128bit
/
vec4f32-vec4u32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
vec4 a
=
vec4
(
2.003662109375f
,
-
513.03125f
,
-
1024.25f
,
0.00169684563297778368f
);
uvec4 b
=
floatBitsToUint
(
a
);
}