| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_GammaTransferParams { |
| /* 0x0000 */ float G; |
| /* 0x0004 */ float A; |
| /* 0x0008 */ float B; |
| /* 0x000c */ float C; |
| /* 0x0010 */ float D; |
| /* 0x0014 */ float E; |
| /* 0x0018 */ float F; |
| /* 0x001c */ uint padding; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_GammaTransferParams gammaDecodeParams; |
| tint_GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 apparentSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 packed; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad_1; |
| }; |
| |
| struct tint_ExternalTextureParams_packed_vec3 { |
| /* 0x0000 */ uint numPlanes; |
| /* 0x0004 */ uint doYuvToRgbConversionOnly; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad; |
| /* 0x0010 */ float3x4 yuvToRgbConversionMatrix; |
| /* 0x0040 */ tint_GammaTransferParams gammaDecodeParams; |
| /* 0x0060 */ tint_GammaTransferParams gammaEncodeParams; |
| /* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix; |
| /* 0x00b0 */ float3x2 sampleTransform; |
| /* 0x00c8 */ float3x2 loadTransform; |
| /* 0x00e0 */ float2 samplePlane0RectMin; |
| /* 0x00e8 */ float2 samplePlane0RectMax; |
| /* 0x00f0 */ float2 samplePlane1RectMin; |
| /* 0x00f8 */ float2 samplePlane1RectMax; |
| /* 0x0100 */ uint2 apparentSize; |
| /* 0x0108 */ float2 plane1CoordFactor; |
| }; |
| |
| struct tint_module_vars_struct { |
| texture2d<float, access::sample> arg_0_plane0; |
| texture2d<float, access::sample> arg_0_plane1; |
| const constant tint_ExternalTextureParams_packed_vec3* arg_0_params; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 tint_symbol_1 [[position]]; |
| }; |
| |
| float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) { |
| float3 const v_1 = float3(params.G); |
| return select((sign(v) * (powr(((params.A * abs(v)) + params.B), v_1) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), (abs(v) < float3(params.D))); |
| } |
| |
| float4 tint_TextureLoadExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 const v_2 = rint((params.loadTransform * float3(float2(min(coords, params.apparentSize)), 1.0f))); |
| uint2 const v_3 = uint2(v_2); |
| float3 v_4 = 0.0f; |
| float v_5 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| float4 const v_6 = plane_0.read(v_3, 0u); |
| v_4 = v_6.xyz; |
| v_5 = v_6.w; |
| } else { |
| float const v_7 = plane_0.read(v_3, 0u).x; |
| v_4 = (float4(v_7, plane_1.read(uint2((v_2 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_5 = 1.0f; |
| } |
| float3 const v_8 = v_4; |
| float3 v_9 = 0.0f; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| v_9 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_8, params.gammaDecodeParams)), params.gammaEncodeParams); |
| } else { |
| v_9 = v_8; |
| } |
| return float4(v_9, v_5); |
| } |
| |
| float4 textureLoad2d(texture2d<float, access::sample> tint_symbol_plane0, texture2d<float, access::sample> tint_symbol_plane1, tint_ExternalTextureParams tint_symbol_params, int2 coords) { |
| return tint_TextureLoadExternal(tint_symbol_plane0, tint_symbol_plane1, tint_symbol_params, min(uint2(coords), ((tint_symbol_params.apparentSize + uint2(1u)) - uint2(1u)))); |
| } |
| |
| tint_ExternalTextureParams tint_load_struct_packed_vec3(const constant tint_ExternalTextureParams_packed_vec3* const from) { |
| uint const v_10 = (*from).numPlanes; |
| uint const v_11 = (*from).doYuvToRgbConversionOnly; |
| float3x4 const v_12 = (*from).yuvToRgbConversionMatrix; |
| tint_GammaTransferParams const v_13 = (*from).gammaDecodeParams; |
| tint_GammaTransferParams const v_14 = (*from).gammaEncodeParams; |
| tint_array<tint_packed_vec3_f32_array_element, 3> const v_15 = (*from).gamutConversionMatrix; |
| float3 const v_16 = float3(v_15[0u].packed); |
| float3 const v_17 = float3(v_15[1u].packed); |
| float3x3 const v_18 = float3x3(v_16, v_17, float3(v_15[2u].packed)); |
| return tint_ExternalTextureParams{.numPlanes=v_10, .doYuvToRgbConversionOnly=v_11, .yuvToRgbConversionMatrix=v_12, .gammaDecodeParams=v_13, .gammaEncodeParams=v_14, .gamutConversionMatrix=v_18, .sampleTransform=(*from).sampleTransform, .loadTransform=(*from).loadTransform, .samplePlane0RectMin=(*from).samplePlane0RectMin, .samplePlane0RectMax=(*from).samplePlane0RectMax, .samplePlane1RectMin=(*from).samplePlane1RectMin, .samplePlane1RectMax=(*from).samplePlane1RectMax, .apparentSize=(*from).apparentSize, .plane1CoordFactor=(*from).plane1CoordFactor}; |
| } |
| |
| void doTextureLoad(tint_module_vars_struct tint_module_vars) { |
| float4 res = textureLoad2d(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, tint_load_struct_packed_vec3(tint_module_vars.arg_0_params), int2(0)); |
| } |
| |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| doTextureLoad(tint_module_vars); |
| return float4(0.0f); |
| } |
| |
| fragment void fragment_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams_packed_vec3* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| doTextureLoad(tint_module_vars); |
| } |
| |
| kernel void compute_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams_packed_vec3* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| doTextureLoad(tint_module_vars); |
| } |
| |
| vertex vertex_main_outputs vertex_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams_packed_vec3* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol_1 = vertex_main_inner(tint_module_vars); |
| return tint_wrapper_result; |
| } |