|author||Natasha Lee <email@example.com>||Tue Jun 16 23:55:08 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Tue Jun 16 23:55:08 2020 +0000|
Fix D3D12 Device Initialize calls NextSerial Device shouldn't be used until after DeviceBase::Initialize so we need to move the NextSerial call to after Device Initialization is completed. Bug: chromium:1094477 Change-Id: I2ab317c1d75f853c022faac3fc0bbd66fbd7c14e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23261 Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Natasha Lee <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.