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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDBUFFER_H_
#define DAWNNATIVE_COMMANDBUFFER_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
namespace dawn_native {
struct BeginRenderPassCmd;
class CommandBufferBase : public ObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device);
const CommandBufferResourceUsage& GetResourceUsages() const;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
CommandBufferResourceUsage mResourceUsages;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDBUFFER_H_