|author||Ben Clayton <firstname.lastname@example.org>||Wed Apr 07 21:48:11 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Wed Apr 07 21:48:11 2021 +0000|
Default use_tint_generator to on for D3D12 Most tests pass, those that don't are skipped. Change-Id: Ia08373551a48382aceffbbc0e23bd15828ebe219 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46452 Commit-Queue: Austin Eng <firstname.lastname@example.org> Auto-Submit: Ben Clayton <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.