| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <algorithm> |
| #include <array> |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/TestUtils.h" |
| #include "dawn/utils/TextureUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using TextureFormat = wgpu::TextureFormat; |
| DAWN_TEST_PARAM_STRUCT(DepthStencilCopyTestParams, TextureFormat); |
| |
| constexpr std::array<wgpu::TextureFormat, 3> kValidDepthCopyTextureFormats = { |
| wgpu::TextureFormat::Depth16Unorm, |
| wgpu::TextureFormat::Depth32Float, |
| wgpu::TextureFormat::Depth32FloatStencil8, |
| }; |
| |
| constexpr std::array<wgpu::TextureFormat, 1> kValidDepthCopyFromBufferFormats = { |
| wgpu::TextureFormat::Depth16Unorm, |
| }; |
| |
| uint32_t GetBytesPerPixel(wgpu::TextureFormat format, wgpu::TextureAspect aspect) { |
| uint32_t bytesPerPixel = 0; |
| switch (format) { |
| case wgpu::TextureFormat::Depth24PlusStencil8: { |
| ASSERT(aspect == wgpu::TextureAspect::StencilOnly); |
| bytesPerPixel = 1; |
| break; |
| } |
| case wgpu::TextureFormat::Depth32FloatStencil8: { |
| switch (aspect) { |
| case wgpu::TextureAspect::DepthOnly: |
| bytesPerPixel = 4; |
| break; |
| case wgpu::TextureAspect::StencilOnly: |
| bytesPerPixel = 1; |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| break; |
| } |
| default: |
| bytesPerPixel = utils::GetTexelBlockSizeInBytes(format); |
| break; |
| } |
| return bytesPerPixel; |
| } |
| |
| // Bytes of unorm 16 of 0.23 is 0x3AE1, of which the 2 bytes are different. |
| // This helps better test unorm 16 compute emulation path. |
| constexpr float kInitDepth = 0.23f; |
| |
| // Bytes of unorm 16 of 0.23 is 0xB0A3. |
| // Use a non-zero clear depth to better test unorm16 compute emulation path. |
| constexpr float kClearDepth = 0.69f; |
| |
| // Initialize other mip levels with differrent garbage values for better testing |
| constexpr float kGarbageDepth = 0.123456789f; |
| |
| static_assert(kInitDepth != kGarbageDepth); |
| static_assert(kClearDepth != kGarbageDepth); |
| |
| constexpr uint8_t kInitStencil = 1u; |
| constexpr uint8_t kClearStencil = 0u; |
| constexpr uint8_t kGarbageStencil = 99u; |
| |
| static_assert(kInitStencil != kGarbageStencil); |
| static_assert(kClearStencil != kGarbageStencil); |
| |
| class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestParams> { |
| protected: |
| void MapAsyncAndWait(const wgpu::Buffer& buffer, |
| wgpu::MapMode mode, |
| size_t offset, |
| size_t size) { |
| bool done = false; |
| buffer.MapAsync( |
| mode, offset, size, |
| [](WGPUBufferMapAsyncStatus status, void* userdata) { |
| ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status); |
| *static_cast<bool*>(userdata) = true; |
| }, |
| &done); |
| |
| while (!done) { |
| WaitABit(); |
| } |
| } |
| |
| void SetUp() override { |
| DawnTestWithParams<DepthStencilCopyTestParams>::SetUp(); |
| |
| DAWN_TEST_UNSUPPORTED_IF(!mIsFormatSupported); |
| |
| // Draw a square in the bottom left quarter of the screen. |
| mVertexModule = utils::CreateShaderModule(device, R"( |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-1.0, -1.0), |
| vec2f( 0.0, -1.0), |
| vec2f(-1.0, 0.0), |
| vec2f(-1.0, 0.0), |
| vec2f( 0.0, -1.0), |
| vec2f( 0.0, 0.0)); |
| return vec4f(pos[VertexIndex], 0.0, 1.0); |
| })"); |
| } |
| |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| switch (GetParam().mTextureFormat) { |
| case wgpu::TextureFormat::Depth32FloatStencil8: |
| if (SupportsFeatures({wgpu::FeatureName::Depth32FloatStencil8})) { |
| mIsFormatSupported = true; |
| return {wgpu::FeatureName::Depth32FloatStencil8}; |
| } |
| return {}; |
| default: |
| mIsFormatSupported = true; |
| return {}; |
| } |
| } |
| |
| bool IsValidDepthCopyTextureFormat() { |
| switch (GetParam().mTextureFormat) { |
| case wgpu::TextureFormat::Depth16Unorm: |
| case wgpu::TextureFormat::Depth32Float: |
| case wgpu::TextureFormat::Depth32FloatStencil8: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| wgpu::Texture CreateTexture(uint32_t width, |
| uint32_t height, |
| wgpu::TextureUsage usage, |
| uint32_t mipLevelCount = 1, |
| uint32_t arrayLayerCount = 1) { |
| wgpu::TextureDescriptor texDescriptor = {}; |
| texDescriptor.size = {width, height, arrayLayerCount}; |
| texDescriptor.format = GetParam().mTextureFormat; |
| texDescriptor.usage = usage; |
| texDescriptor.mipLevelCount = mipLevelCount; |
| return device.CreateTexture(&texDescriptor); |
| } |
| |
| wgpu::Texture CreateDepthTexture(uint32_t width, |
| uint32_t height, |
| wgpu::TextureUsage usage, |
| uint32_t mipLevelCount = 1) { |
| wgpu::TextureDescriptor texDescriptor = {}; |
| texDescriptor.size = {width, height, 1}; |
| texDescriptor.format = GetParam().mTextureFormat; |
| texDescriptor.usage = usage; |
| texDescriptor.mipLevelCount = mipLevelCount; |
| return device.CreateTexture(&texDescriptor); |
| } |
| |
| // Initialize the depth/stencil values for the texture using a render pass. |
| // The texture will be cleared to the "clear" values, and then bottom left corner will |
| // be written with the "region" values. |
| void InitializeDepthStencilTextureRegion(wgpu::Texture texture, |
| float clearDepth, |
| float regionDepth, |
| uint8_t clearStencil, |
| uint8_t regionStencil, |
| uint32_t mipLevel = 0, |
| uint32_t arrayLayer = 0, |
| uint32_t arrayLayerCount = 1) { |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| // Create the render pass used for the initialization. |
| utils::ComboRenderPipelineDescriptor renderPipelineDesc; |
| renderPipelineDesc.vertex.module = mVertexModule; |
| renderPipelineDesc.cFragment.targetCount = 0; |
| |
| wgpu::DepthStencilState* depthStencil = renderPipelineDesc.EnableDepthStencil(format); |
| |
| if (utils::IsStencilOnlyFormat(format)) { |
| depthStencil->depthCompare = wgpu::CompareFunction::Always; |
| renderPipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"( |
| @fragment fn main() {} |
| )"); |
| } else { |
| depthStencil->depthWriteEnabled = true; |
| renderPipelineDesc.cFragment.module = utils::CreateShaderModule(device, std::string(R"( |
| @fragment fn main() -> @builtin(frag_depth) f32 { |
| return )" + std::to_string(regionDepth) + R"(; |
| })") |
| .c_str()); |
| } |
| if (!utils::IsDepthOnlyFormat(format)) { |
| depthStencil->stencilFront.passOp = wgpu::StencilOperation::Replace; |
| } |
| |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| |
| for (uint32_t curArrayLayer = 0; curArrayLayer < arrayLayerCount; curArrayLayer++) { |
| // Build the render pass used for initialization. |
| wgpu::TextureViewDescriptor viewDesc = {}; |
| viewDesc.baseMipLevel = mipLevel; |
| viewDesc.mipLevelCount = 1; |
| viewDesc.baseArrayLayer = arrayLayer + curArrayLayer; |
| viewDesc.arrayLayerCount = 1; |
| |
| utils::ComboRenderPassDescriptor renderPassDesc({}, texture.CreateView(&viewDesc)); |
| renderPassDesc.UnsetDepthStencilLoadStoreOpsForFormat(format); |
| // TODO(dawn:1782): use different clear values for each array layer. |
| renderPassDesc.cDepthStencilAttachmentInfo.depthClearValue = clearDepth; |
| renderPassDesc.cDepthStencilAttachmentInfo.stencilClearValue = clearStencil; |
| |
| // Draw the quad (two triangles) |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPassDesc); |
| pass.SetPipeline(pipeline); |
| pass.SetStencilReference(regionStencil); |
| pass.Draw(6); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| wgpu::Texture CreateInitializeDepthStencilTextureAndCopyT2T(float clearDepth, |
| float regionDepth, |
| uint8_t clearStencil, |
| uint8_t regionStencil, |
| uint32_t width, |
| uint32_t height, |
| wgpu::TextureUsage usage, |
| uint32_t mipLevel = 0) { |
| wgpu::Texture src = CreateTexture( |
| width, height, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, |
| mipLevel + 1); |
| |
| wgpu::Texture dst = |
| CreateTexture(width, height, usage | wgpu::TextureUsage::CopyDst, mipLevel + 1); |
| |
| InitializeDepthStencilTextureRegion(src, clearDepth, regionDepth, clearStencil, |
| regionStencil, mipLevel); |
| |
| // Perform a T2T copy of all aspects |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ImageCopyTexture srcView = |
| utils::CreateImageCopyTexture(src, mipLevel, {0, 0, 0}); |
| wgpu::ImageCopyTexture dstView = |
| utils::CreateImageCopyTexture(dst, mipLevel, {0, 0, 0}); |
| wgpu::Extent3D copySize = {width >> mipLevel, height >> mipLevel, 1}; |
| commandEncoder.CopyTextureToTexture(&srcView, &dstView, ©Size); |
| |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| return dst; |
| } |
| |
| uint32_t BufferSizeForTextureCopy(uint32_t width, |
| uint32_t height, |
| uint32_t depth, |
| wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureAspect aspect = wgpu::TextureAspect::All, |
| bool alignForMultipleOf4Bytes = true) { |
| uint32_t bytesPerPixel = GetBytesPerPixel(format, aspect); |
| |
| uint32_t bytesPerRow = Align(width * bytesPerPixel, kTextureBytesPerRowAlignment); |
| |
| // Bytes per image before last array layer |
| uint32_t bytesPerImage = bytesPerRow * height; |
| |
| uint32_t result = |
| bytesPerImage * (depth - 1) + (bytesPerRow * (height - 1) + width * bytesPerPixel); |
| |
| return alignForMultipleOf4Bytes ? Align(result, uint64_t(4)) : result; |
| } |
| |
| wgpu::ShaderModule mVertexModule; |
| |
| private: |
| bool mIsFormatSupported = false; |
| }; |
| |
| // Test copying both aspects in a T2T copy, then copying only stencil. |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencil) { |
| // TODO(crbug.com/dawn/1497): glReadPixels: GL error: HIGH: Invalid format and type combination. |
| DAWN_SUPPRESS_TEST_IF(IsANGLE()); |
| |
| // TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, kWidth, kHeight, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment); |
| |
| // Check the stencil |
| std::vector<uint8_t> expectedData = { |
| 1u, 1u, 1u, 1u, // |
| 1u, 1u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| }; |
| EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, |
| wgpu::TextureAspect::StencilOnly); |
| } |
| |
| // Test that part of a non-renderable stencil aspect can be copied. Notably, |
| // this test has different behavior on some platforms than T2TBothAspectsThenCopyStencil. |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableStencil) { |
| // TODO(crbug.com/dawn/1497): glReadPixels: GL error: HIGH: Invalid format and type combination. |
| DAWN_SUPPRESS_TEST_IF(IsANGLE()); |
| |
| // TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, kWidth, kHeight, wgpu::TextureUsage::CopySrc); |
| |
| // Check the stencil |
| std::vector<uint8_t> expectedData = { |
| 1u, 1u, 1u, 1u, // |
| 1u, 1u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| }; |
| EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, |
| wgpu::TextureAspect::StencilOnly); |
| } |
| |
| // Test that part of a non-renderable, non-zero mip stencil aspect can be copied. Notably, |
| // this test has different behavior on some platforms than T2TBothAspectsThenCopyStencil. |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableNonZeroMipStencil) { |
| // TODO(crbug.com/dawn/1497): glReadPixels: GL error: HIGH: Invalid format and type combination. |
| DAWN_SUPPRESS_TEST_IF(IsANGLE()); |
| |
| // TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, 9, 9, wgpu::TextureUsage::CopySrc, 1); |
| |
| // Check the stencil |
| std::vector<uint8_t> expectedData = { |
| 1u, 1u, 1u, 1u, // |
| 1u, 1u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| }; |
| EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {4, 4}, 1, |
| wgpu::TextureAspect::StencilOnly); |
| } |
| |
| // Test copying both aspects in a T2T copy, then copying only depth. |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepth) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsValidDepthCopyTextureFormat()); |
| |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, kWidth, kHeight, wgpu::TextureUsage::RenderAttachment); |
| |
| // Check the depth |
| ExpectAttachmentDepthTestData(texture, GetParam().mTextureFormat, kWidth, kHeight, 0, 0, |
| { |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| }); |
| } |
| |
| // Test copying both aspects in a T2T copy, then copying only depth at a nonzero mip. |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonZeroMipDepth) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsValidDepthCopyTextureFormat()); |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, 8, 8, wgpu::TextureUsage::RenderAttachment, 1); |
| |
| // Check the depth |
| ExpectAttachmentDepthTestData(texture, GetParam().mTextureFormat, 4, 4, 0, 1, |
| { |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| }); |
| } |
| |
| // Test copying both aspects in a T2T copy, then copying stencil, then copying depth |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencilThenDepth) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsValidDepthCopyTextureFormat()); |
| |
| // TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, kWidth, kHeight, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment); |
| |
| // Check the stencil |
| std::vector<uint8_t> expectedData = { |
| 1u, 1u, 1u, 1u, // |
| 1u, 1u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| }; |
| EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, |
| wgpu::TextureAspect::StencilOnly); |
| |
| // Check the depth |
| ExpectAttachmentDepthTestData(texture, GetParam().mTextureFormat, kWidth, kHeight, 0, 0, |
| { |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| }); |
| } |
| |
| // Test copying both aspects in a T2T copy, then copying depth, then copying stencil |
| TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepthThenStencil) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsValidDepthCopyTextureFormat()); |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read |
| // stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| |
| wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T( |
| 0.1f, 0.3f, 1u, 3u, kWidth, kHeight, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment); |
| |
| // Check the depth |
| ExpectAttachmentDepthTestData(texture, GetParam().mTextureFormat, kWidth, kHeight, 0, 0, |
| { |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.1, 0.1, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| 0.3, 0.3, 0.1, 0.1, // |
| }); |
| |
| // Check the stencil |
| std::vector<uint8_t> expectedData = { |
| 1u, 1u, 1u, 1u, // |
| 1u, 1u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| 3u, 3u, 1u, 1u, // |
| }; |
| EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, |
| wgpu::TextureAspect::StencilOnly); |
| } |
| |
| class DepthCopyTests : public DepthStencilCopyTests { |
| public: |
| void DoCopyFromDepthTest(uint32_t bufferCopyOffset, |
| uint32_t textureWidth, |
| uint32_t textureHeight, |
| uint32_t textureArrayLayerCount, |
| uint32_t testLevel) { |
| uint32_t copyWidth = textureWidth >> testLevel; |
| uint32_t copyHeight = textureHeight >> testLevel; |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| bufferDescriptor.size = |
| bufferCopyOffset + |
| BufferSizeForTextureCopy(copyWidth, copyHeight, textureArrayLayerCount, |
| GetParam().mTextureFormat, wgpu::TextureAspect::DepthOnly); |
| wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor); |
| |
| DoCopyFromDepthTestWithBuffer(destinationBuffer, bufferCopyOffset, textureWidth, |
| textureHeight, textureArrayLayerCount, testLevel, true); |
| } |
| |
| void DoCopyFromDepthTestWithBuffer(wgpu::Buffer destinationBuffer, |
| uint32_t bufferCopyOffset, |
| uint32_t textureWidth, |
| uint32_t textureHeight, |
| uint32_t textureArrayLayerCount, |
| uint32_t testLevel, |
| bool checkBufferContent) { |
| uint32_t mipLevelCount = testLevel + 1; |
| wgpu::Texture texture = |
| CreateTexture(textureWidth, textureHeight, |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, |
| mipLevelCount, textureArrayLayerCount); |
| |
| for (uint32_t level = 0; level < mipLevelCount; level++) { |
| float regionDepth = (level == testLevel) ? kInitDepth : kGarbageDepth; |
| InitializeDepthStencilTextureRegion(texture, kClearDepth, regionDepth, 0, 0, level, 0, |
| textureArrayLayerCount); |
| } |
| |
| uint32_t copyWidth = textureWidth >> testLevel; |
| uint32_t copyHeight = textureHeight >> testLevel; |
| wgpu::Extent3D copySize = {copyWidth, copyHeight, textureArrayLayerCount}; |
| |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::DepthOnly; |
| uint32_t bytesPerPixel = GetBytesPerPixel(format, aspect); |
| uint32_t bytesPerRow = Align(copyWidth * bytesPerPixel, kTextureBytesPerRowAlignment); |
| uint32_t bytesPerImage = bytesPerRow * copyHeight; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, testLevel, {0, 0, 0}, aspect); |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( |
| destinationBuffer, bufferCopyOffset, bytesPerRow, copyHeight); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| if (checkBufferContent) { |
| // Expected data pattern is that kInitDepth value at bottom left corner, while other |
| // region is kClearDepth. Data of each layer is the same. |
| if (format == wgpu::TextureFormat::Depth16Unorm) { |
| uint16_t expected = FloatToUnorm<uint16_t>(kInitDepth); |
| uint16_t cleared = FloatToUnorm<uint16_t>(kClearDepth); |
| std::vector<uint16_t> expectedData(copyWidth * copyHeight, cleared); |
| for (uint32_t y = copyHeight / 2; y < copyHeight; y++) { |
| auto rowStart = expectedData.data() + y * copyWidth; |
| std::fill(rowStart, rowStart + copyWidth / 2, expected); |
| } |
| |
| for (uint32_t z = 0; z < textureArrayLayerCount; ++z) { |
| uint32_t bufferOffsetPerArrayLayer = bytesPerImage * z; |
| for (uint32_t y = 0; y < copyHeight; ++y) { |
| EXPECT_BUFFER_U16_RANGE_EQ( |
| expectedData.data() + copyWidth * y, destinationBuffer, |
| bufferCopyOffset + bufferOffsetPerArrayLayer + y * bytesPerRow, |
| copyWidth); |
| } |
| } |
| } else { |
| std::vector<float> expectedData(copyWidth * copyHeight, kClearDepth); |
| for (uint32_t y = copyHeight / 2; y < copyHeight; y++) { |
| auto rowStart = expectedData.data() + y * copyWidth; |
| std::fill(rowStart, rowStart + copyWidth / 2, kInitDepth); |
| } |
| |
| for (uint32_t z = 0; z < textureArrayLayerCount; ++z) { |
| uint32_t bufferOffsetPerArrayLayer = bytesPerImage * z; |
| for (uint32_t y = 0; y < copyHeight; ++y) { |
| EXPECT_BUFFER_FLOAT_RANGE_EQ( |
| expectedData.data() + copyWidth * y, destinationBuffer, |
| bufferCopyOffset + bufferOffsetPerArrayLayer + y * bytesPerRow, |
| copyWidth); |
| } |
| } |
| } |
| } |
| } |
| }; |
| |
| // Test copying the depth-only aspect into a buffer. |
| TEST_P(DepthCopyTests, FromDepthAspect) { |
| constexpr uint32_t kBufferCopyOffset = 0; |
| constexpr uint32_t kTestLevel = 0; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| // Original test parameter |
| {4, 4}, |
| // Only 1 pixel at bottom left has value, test compute emulation path for unorm 16 |
| {2, 2}, |
| // Odd number texture width to test compute emulation path for unorm 16 |
| {3, 3}, |
| // float 32 needs bytesPerRow alignment |
| {65, 1}, |
| // unorm 16 and float 32 need bytesPerRow alignment |
| {129, 1}, |
| }; |
| constexpr uint32_t kTestTextureArrayLayerCounts[] = { |
| 1, |
| 2, |
| }; |
| |
| for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) { |
| for (const auto& size : kTestTextureSizes) { |
| DoCopyFromDepthTest(kBufferCopyOffset, size[0], size[1], sizeZ, kTestLevel); |
| } |
| } |
| } |
| |
| // Test copying the depth-only aspect into a buffer at a non-zero offset. |
| TEST_P(DepthCopyTests, FromDepthAspectToBufferAtNonZeroOffset) { |
| constexpr uint32_t kTestLevel = 0; |
| constexpr uint32_t kBufferCopyOffsets[] = {4u, 512u}; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| // Original test parameter |
| {4, 4}, |
| // Only 1 pixel at bottom left has value, test compute emulation path for unorm 16 |
| {2, 2}, |
| // Odd number texture width to test compute emulation path for unorm 16 |
| {3, 3}, |
| // float 32 needs bytesPerRow alignment |
| {65, 1}, |
| // unorm 16 and float 32 need bytesPerRow alignment |
| {129, 1}, |
| }; |
| constexpr uint32_t kTestTextureArrayLayerCounts[] = { |
| 1, |
| 2, |
| }; |
| for (uint32_t offset : kBufferCopyOffsets) { |
| for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) { |
| for (const auto& size : kTestTextureSizes) { |
| DoCopyFromDepthTest(offset, size[0], size[1], sizeZ, kTestLevel); |
| } |
| } |
| } |
| } |
| |
| // Test copying the non-zero mip, depth-only aspect into a buffer. |
| TEST_P(DepthCopyTests, FromNonZeroMipDepthAspect) { |
| constexpr uint32_t kBufferCopyOffset = 0; |
| constexpr uint32_t kWidth = 9; |
| constexpr uint32_t kHeight = 9; |
| DoCopyFromDepthTest(kBufferCopyOffset, kWidth, kHeight, 1, 1); |
| DoCopyFromDepthTest(kBufferCopyOffset, kWidth, kHeight, 2, 2); |
| } |
| |
| // Test buffer content outside of copy extent is preserved. |
| // This test is made specifially for compute blit for depth16unorm emulation path. |
| // The texel size is 2 byte, while in the compute shader we have to write 4 byte at a time. |
| // When the copy extent width is an odd number, buffer content outside of the copy range is |
| // inevitably written. So we need to make sure the original content of the buffer that's outside of |
| // the copy extent is still correctly preserved. |
| TEST_P(DepthCopyTests, PreserveBufferContent) { |
| constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u}; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| {1, 1}, |
| {1, 2}, |
| {3, 3}, |
| }; |
| constexpr uint32_t kExtraBufferSize[] = {0u, 4u}; |
| const uint32_t kSizeZ = 1; |
| constexpr uint32_t kTestLevel = 0; |
| |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::DepthOnly; |
| |
| for (uint32_t extraBufferSize : kExtraBufferSize) { |
| for (uint32_t offset : kBufferCopyOffsets) { |
| for (const auto& size : kTestTextureSizes) { |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| // Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync |
| bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead; |
| bufferDescriptor.size = |
| extraBufferSize + offset + |
| BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect); |
| bufferDescriptor.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| constexpr uint8_t kOriginalValue = 0xff; |
| { |
| // Fill the buffer with an original value other than 0 to check they are |
| // incorrectly overwritten outside of the copy range. |
| uint8_t* ptr = static_cast<uint8_t*>(buffer.GetMappedRange()); |
| std::fill(ptr, ptr + bufferDescriptor.size, kOriginalValue); |
| buffer.Unmap(); |
| } |
| |
| // Don't check copy region content because the buffer doesn't have |
| // wgpu::BufferUsage::CopySrc usage. |
| DoCopyFromDepthTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, kTestLevel, |
| false); |
| |
| std::vector<uint8_t> expected(bufferDescriptor.size, kOriginalValue); |
| // Get the offset of the end of the copy range (without aligning with 4 bytes) |
| uint32_t bufferEndOffset = |
| offset + |
| BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false); |
| if (bufferDescriptor.size > bufferEndOffset) { |
| // Cannot use EXPECT_BUFFER_* helper here because it needs to align the copy |
| // size to a multiple of 4 bytes to call CopyBufferToBuffer. We are checking |
| // against format like Depth16Unorm so we need offset to be multiple of 2. |
| MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, wgpu::kWholeMapSize); |
| const uint8_t* ptr = static_cast<const uint8_t*>(buffer.GetConstMappedRange()); |
| |
| // Check the content before copy range. |
| for (uint32_t i = 0; i < offset; i++) { |
| EXPECT_EQ(ptr[i], kOriginalValue); |
| } |
| |
| // Check the content after copy range. |
| uint32_t checkSize = bufferDescriptor.size - bufferEndOffset; |
| for (uint32_t i = 0; i < checkSize; i++) { |
| EXPECT_EQ(ptr[bufferEndOffset + i], kOriginalValue); |
| } |
| buffer.Unmap(); |
| } |
| } |
| } |
| } |
| } |
| |
| // Test compact buffer size edge case. |
| // This test is made specifially for compute blit for depth16unorm emulation path. |
| // When format is depth16unorm and width is an odd number, the size of the most compact buffer copy |
| // target can be something that's not a multiple of 4. We need to make sure access don't go out of |
| // bounds in the shader, when still writing to array<u32> in the compute shader. |
| TEST_P(DepthCopyTests, BufferCopySizeEdgeCase) { |
| constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u}; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| // Cannot create compact copy buffer for {1, 1} here as storage buffer binding requires size |
| // of at least 4 bytes. |
| {3, 1}, |
| {1, 2}, |
| {3, 3}, |
| }; |
| const uint32_t kSizeZ = 1; |
| constexpr uint32_t kTestLevel = 0; |
| |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::DepthOnly; |
| |
| for (uint32_t offset : kBufferCopyOffsets) { |
| for (const auto& size : kTestTextureSizes) { |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| // Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync |
| bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead; |
| bufferDescriptor.size = |
| offset + |
| // Don't align for 4 bytes to get the smallest possible buffer for depth16unorm. |
| BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false); |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| // Don't check copy region content because the buffer doesn't have |
| // wgpu::BufferUsage::CopySrc usage. |
| DoCopyFromDepthTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, kTestLevel, |
| false); |
| |
| // Unable to check the result since either MapAsync and CopyBufferToBuffer requires size |
| // to be multiple of 4 bytes. |
| // Just run and don't crash on ASSERT. |
| } |
| } |
| } |
| |
| class DepthCopyFromBufferTests : public DepthStencilCopyTests { |
| public: |
| void DoTest(uint32_t bufferCopyOffset, bool hasRenderAttachmentUsage) { |
| constexpr uint32_t kWidth = 8; |
| constexpr uint32_t kHeight = 1; |
| |
| wgpu::TextureUsage textureUsage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; |
| // On D3D12 backend the resource flag D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL is set only |
| // when wgpu::TextureUsage::RenderAttachment is set on the creation of a depth stencil |
| // texture. |
| if (hasRenderAttachmentUsage) { |
| textureUsage |= wgpu::TextureUsage::RenderAttachment; |
| } |
| wgpu::Texture destTexture = CreateTexture(kWidth, kHeight, textureUsage); |
| |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = bufferCopyOffset + |
| BufferSizeForTextureCopy(kWidth, kHeight, 1, GetParam().mTextureFormat); |
| descriptor.usage = wgpu::BufferUsage::CopySrc; |
| descriptor.mappedAtCreation = true; |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&descriptor); |
| |
| constexpr uint32_t kBytesPerRow = kTextureBytesPerRowAlignment; |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(srcBuffer, bufferCopyOffset, kBytesPerRow, kHeight); |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( |
| destTexture, 0, {0, 0, 0}, wgpu::TextureAspect::DepthOnly); |
| wgpu::Extent3D extent = {kWidth, kHeight, 1}; |
| |
| // This expectation is the test as it performs the CopyTextureToBuffer. |
| if (GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm) { |
| uint16_t expected = FloatToUnorm<uint16_t>(kInitDepth); |
| std::vector<uint16_t> expectedData = { |
| 0, 0, expected, expected, 0, 0, expected, expected, |
| }; |
| size_t expectedSize = expectedData.size() * sizeof(uint16_t); |
| memcpy(srcBuffer.GetMappedRange(bufferCopyOffset, expectedSize), expectedData.data(), |
| expectedSize); |
| srcBuffer.Unmap(); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, &extent); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_TEXTURE_EQ(expectedData.data(), destTexture, {0, 0}, {kWidth, kHeight}, 0, |
| wgpu::TextureAspect::DepthOnly); |
| } else { |
| std::vector<float> expectedData = { |
| 0.0, 0.0, kInitDepth, kInitDepth, 0.0, 0.0, kInitDepth, kInitDepth, |
| }; |
| size_t expectedSize = expectedData.size() * sizeof(float); |
| |
| memcpy(srcBuffer.GetMappedRange(bufferCopyOffset, expectedSize), expectedData.data(), |
| expectedSize); |
| srcBuffer.Unmap(); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, &extent); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_TEXTURE_EQ(expectedData.data(), destTexture, {0, 0}, {kWidth, kHeight}, 0, |
| wgpu::TextureAspect::DepthOnly); |
| } |
| } |
| }; |
| |
| // Test copying the depth-only aspect from a buffer. |
| TEST_P(DepthCopyFromBufferTests, BufferToDepthAspect) { |
| constexpr uint32_t kBufferCopyOffset = 0; |
| constexpr bool kIsRenderable = false; |
| DoTest(kBufferCopyOffset, kIsRenderable); |
| } |
| |
| // Test copying the depth-only aspect from a buffer at a non-zero offset. |
| TEST_P(DepthCopyFromBufferTests, BufferToNonRenderableDepthAspectAtNonZeroOffset) { |
| constexpr std::array<uint32_t, 2> kBufferCopyOffsets = {8, 512}; |
| constexpr bool kIsRenderable = false; |
| for (uint32_t offset : kBufferCopyOffsets) { |
| DoTest(offset, kIsRenderable); |
| } |
| } |
| |
| // Test copying the depth-only aspect from a buffer at a non-zero offset. |
| TEST_P(DepthCopyFromBufferTests, BufferToRenderableDepthAspectAtNonZeroOffset) { |
| constexpr std::array<uint32_t, 2> kBufferCopyOffsets = {8, 512}; |
| constexpr bool kIsRenderable = true; |
| for (uint32_t offset : kBufferCopyOffsets) { |
| DoTest(offset, kIsRenderable); |
| } |
| } |
| |
| class StencilCopyTests : public DepthStencilCopyTests { |
| public: |
| void DoCopyFromStencilTest(uint32_t bufferCopyOffset, |
| uint32_t textureWidth, |
| uint32_t textureHeight, |
| uint32_t textureArrayLayerCount, |
| uint32_t testLevel) { |
| uint32_t copyWidth = textureWidth >> testLevel; |
| uint32_t copyHeight = textureHeight >> testLevel; |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| bufferDescriptor.size = |
| bufferCopyOffset + |
| BufferSizeForTextureCopy(copyWidth, copyHeight, textureArrayLayerCount, |
| GetParam().mTextureFormat, wgpu::TextureAspect::StencilOnly); |
| wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor); |
| |
| DoCopyFromStencilTestWithBuffer(destinationBuffer, bufferCopyOffset, textureWidth, |
| textureHeight, textureArrayLayerCount, testLevel, true); |
| } |
| void DoCopyFromStencilTestWithBuffer(wgpu::Buffer destinationBuffer, |
| uint32_t bufferCopyOffset, |
| uint32_t textureWidth, |
| uint32_t textureHeight, |
| uint32_t textureArrayLayerCount, |
| uint32_t testLevel, |
| bool checkBufferContent) { |
| // TODO(crbug.com/dawn/1835): ResourceBarrier state mismatch. |
| DAWN_SUPPRESS_TEST_IF(textureArrayLayerCount > 1 && IsD3D12() && |
| IsBackendValidationEnabled()); |
| |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read |
| // stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| uint32_t mipLevelCount = testLevel + 1; |
| wgpu::Texture depthStencilTexture = |
| CreateTexture(textureWidth, textureHeight, |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, |
| mipLevelCount, textureArrayLayerCount); |
| |
| for (uint32_t level = 0; level < mipLevelCount; level++) { |
| uint8_t regionStencil = (level == testLevel) ? kInitStencil : kGarbageStencil; |
| InitializeDepthStencilTextureRegion(depthStencilTexture, 0.f, 0.3f, kClearStencil, |
| regionStencil, testLevel, 0, |
| textureArrayLayerCount); |
| } |
| |
| uint32_t copyWidth = textureWidth >> testLevel; |
| uint32_t copyHeight = textureHeight >> testLevel; |
| wgpu::Extent3D copySize = {copyWidth, copyHeight, textureArrayLayerCount}; |
| |
| // Expected data pattern is that kInitStencil value at bottom left corner, while other |
| // region is kClearStencil. |
| |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::StencilOnly; |
| uint32_t bytesPerPixel = GetBytesPerPixel(format, aspect); |
| uint32_t bytesPerRow = Align(copyWidth * bytesPerPixel, kTextureBytesPerRowAlignment); |
| uint32_t bytesPerImage = bytesPerRow * copyHeight; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(depthStencilTexture, testLevel, {0, 0, 0}, aspect); |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( |
| destinationBuffer, bufferCopyOffset, bytesPerRow, copyHeight); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| if (checkBufferContent) { |
| std::vector<uint8_t> expectedData(copyWidth * copyHeight, kClearStencil); |
| // std::fill(expectedData.data(), expectedData.data() + expectedData.size(), 0x77); |
| for (uint32_t y = copyHeight / 2; y < copyHeight; y++) { |
| auto rowStart = expectedData.data() + y * copyWidth; |
| std::fill(rowStart, rowStart + copyWidth / 2, kInitStencil); |
| } |
| |
| for (uint32_t z = 0; z < textureArrayLayerCount; ++z) { |
| uint32_t bufferOffsetPerArrayLayer = bytesPerImage * z; |
| for (uint32_t y = 0; y < copyHeight; ++y) { |
| EXPECT_BUFFER_U8_RANGE_EQ( |
| expectedData.data() + copyWidth * y, destinationBuffer, |
| bufferCopyOffset + bufferOffsetPerArrayLayer + y * bytesPerRow, copyWidth); |
| } |
| } |
| } |
| } |
| |
| void DoCopyToStencilTest(uint32_t bufferCopyOffset) { |
| // Copies to a single aspect are unsupported on OpenGL. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGL()); |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| // TODO(crbug.com/dawn/1273): Fails on Win11 with D3D12 debug layer and full validation |
| DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsBackendValidationEnabled()); |
| |
| // Create a stencil texture |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| const bool hasDepth = !utils::IsStencilOnlyFormat(GetParam().mTextureFormat); |
| |
| wgpu::Texture depthStencilTexture = |
| CreateTexture(kWidth, kHeight, |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::CopyDst); |
| |
| if (hasDepth) { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| |
| // Clear depth to 0.7, so we can check that the stencil copy doesn't mutate the depth. |
| utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); |
| passDescriptor.UnsetDepthStencilLoadStoreOpsForFormat(GetParam().mTextureFormat); |
| passDescriptor.cDepthStencilAttachmentInfo.depthClearValue = 0.7; |
| |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| std::vector<uint8_t> stencilData = { |
| 1u, 2u, 3u, 4u, // |
| 5u, 6u, 7u, 8u, // |
| 9u, 10u, 11u, 12u, // |
| 13u, 14u, 15u, 16u, // |
| }; |
| |
| // After copying stencil data in, we will decrement stencil values in the bottom left |
| // of the screen. This is the expected result. |
| std::vector<uint8_t> expectedStencilData = { |
| 1u, 2u, 3u, 4u, // |
| 5u, 6u, 7u, 8u, // |
| 8u, 9u, 11u, 12u, // |
| 12u, 13u, 15u, 16u, // |
| }; |
| |
| // Upload the stencil data. |
| { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = bufferCopyOffset + BufferSizeForTextureCopy( |
| kWidth, kHeight, 1, GetParam().mTextureFormat, |
| wgpu::TextureAspect::StencilOnly); |
| descriptor.usage = wgpu::BufferUsage::CopySrc; |
| descriptor.mappedAtCreation = true; |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&descriptor); |
| uint8_t* mappedPtr = static_cast<uint8_t*>(srcBuffer.GetMappedRange(bufferCopyOffset)); |
| constexpr uint32_t kBytesPerRow = kTextureBytesPerRowAlignment; |
| for (uint32_t y = 0; y < kHeight; ++y) { |
| memcpy(mappedPtr + y * kBytesPerRow, stencilData.data() + y * kWidth, kWidth); |
| } |
| srcBuffer.Unmap(); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(srcBuffer, bufferCopyOffset, kBytesPerRow, kHeight); |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( |
| depthStencilTexture, 0, {0, 0, 0}, wgpu::TextureAspect::StencilOnly); |
| wgpu::Extent3D copySize = {kWidth, kHeight, 1}; |
| commandEncoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size); |
| wgpu::CommandBuffer commandBuffer = commandEncoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| } |
| |
| // Decrement the stencil value in a render pass to ensure the data is visible to the |
| // pipeline. |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| // Create a render pipline which decrements the stencil value for passing fragments. |
| // A quad is drawn in the bottom left. |
| utils::ComboRenderPipelineDescriptor renderPipelineDesc; |
| renderPipelineDesc.vertex.module = mVertexModule; |
| renderPipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"( |
| @fragment fn main() { |
| })"); |
| renderPipelineDesc.cFragment.targetCount = 0; |
| wgpu::DepthStencilState* depthStencil = |
| renderPipelineDesc.EnableDepthStencil(GetParam().mTextureFormat); |
| depthStencil->stencilFront.passOp = wgpu::StencilOperation::DecrementClamp; |
| if (!hasDepth) { |
| depthStencil->depthWriteEnabled = false; |
| depthStencil->depthCompare = wgpu::CompareFunction::Always; |
| } |
| |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); |
| |
| // Create a render pass which loads the stencil. We want to load the values we |
| // copied in. Also load the canary depth values so they're not lost. |
| utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); |
| passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; |
| passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; |
| passDescriptor.UnsetDepthStencilLoadStoreOpsForFormat(GetParam().mTextureFormat); |
| |
| // Draw the quad in the bottom left (two triangles). |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); |
| pass.SetPipeline(pipeline); |
| pass.Draw(6); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| // Copy back the stencil data and check it is correct. |
| EXPECT_TEXTURE_EQ(expectedStencilData.data(), depthStencilTexture, {0, 0}, |
| {kWidth, kHeight}, 0, wgpu::TextureAspect::StencilOnly); |
| |
| if (hasDepth) { |
| ExpectAttachmentDepthTestData(depthStencilTexture, GetParam().mTextureFormat, kWidth, |
| kHeight, 0, 0, |
| { |
| 0.7, 0.7, 0.7, 0.7, // |
| 0.7, 0.7, 0.7, 0.7, // |
| 0.7, 0.7, 0.7, 0.7, // |
| 0.7, 0.7, 0.7, 0.7, // |
| }); |
| } |
| } |
| }; |
| |
| // Test copying the stencil-only aspect into a buffer. |
| TEST_P(StencilCopyTests, FromStencilAspect) { |
| constexpr uint32_t kTestLevel = 0; |
| constexpr uint32_t kBufferCopyOffset = 0; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| // Original test parameter |
| {4, 4}, |
| // Test compute emulation path for stencil 8 |
| {2, 2}, |
| {3, 3}, |
| // stencil 8 needs bytesPerRow alignment |
| {257, 1}, |
| }; |
| constexpr uint32_t kTestTextureArrayLayerCounts[] = { |
| 1, |
| 2, |
| }; |
| for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) { |
| for (const auto& size : kTestTextureSizes) { |
| DoCopyFromStencilTest(kBufferCopyOffset, size[0], size[1], sizeZ, kTestLevel); |
| } |
| } |
| } |
| |
| // Test copying the stencil-only aspect into a buffer at a non-zero offset |
| TEST_P(StencilCopyTests, FromStencilAspectAtNonZeroOffset) { |
| constexpr uint32_t kTestLevel = 0; |
| constexpr std::array<uint32_t, 2> kBufferCopyOffsets = {4u, 512u}; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| // Original test parameter |
| {4, 4}, |
| // Test compute emulation path for stencil 8 |
| {2, 2}, |
| {3, 3}, |
| // stencil 8 needs bytesPerRow alignment |
| {257, 1}, |
| }; |
| constexpr uint32_t kTestTextureArrayLayerCounts[] = { |
| 1, |
| 2, |
| }; |
| for (uint32_t offset : kBufferCopyOffsets) { |
| for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) { |
| for (const auto& size : kTestTextureSizes) { |
| DoCopyFromStencilTest(offset, size[0], size[1], sizeZ, kTestLevel); |
| } |
| } |
| } |
| } |
| |
| // Test copying the non-zero mip, stencil-only aspect into a buffer. |
| TEST_P(StencilCopyTests, FromNonZeroMipStencilAspect) { |
| constexpr uint32_t kWidth = 9; |
| constexpr uint32_t kHeight = 9; |
| constexpr uint32_t kBufferCopyOffset = 0; |
| DoCopyFromStencilTest(kBufferCopyOffset, kWidth, kHeight, 1, 1); |
| DoCopyFromStencilTest(kBufferCopyOffset, kWidth, kHeight, 2, 2); |
| } |
| |
| // Test buffer content outside of copy extent is preserved. |
| // This test is made specifially for compute blit for stencil8 emulation path. |
| // The texel size is 1 byte, while in the compute shader we have to write 4 byte at a time. |
| // When the texture width % 4 != 0, buffer content outside of the copy range is |
| // inevitably written. So we need to make sure the original content of the buffer that's outside of |
| // the copy extent is still correctly preserved. |
| TEST_P(StencilCopyTests, PreserveBufferContent) { |
| constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u}; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| {1, 1}, |
| {1, 2}, |
| {3, 3}, |
| }; |
| constexpr uint32_t kExtraBufferSize[] = {0u, 4u}; |
| const uint32_t kSizeZ = 1; |
| constexpr uint32_t kTestLevel = 0; |
| |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::StencilOnly; |
| |
| for (uint32_t extraBufferSize : kExtraBufferSize) { |
| for (uint32_t offset : kBufferCopyOffsets) { |
| for (const auto& size : kTestTextureSizes) { |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| // Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync |
| bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead; |
| bufferDescriptor.size = |
| extraBufferSize + offset + |
| BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect); |
| bufferDescriptor.mappedAtCreation = true; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| constexpr uint8_t kOriginalValue = 0xff; |
| { |
| // Fill the buffer with an original value other than 0 to check they are |
| // incorrectly overwritten outside of the copy range. |
| uint8_t* ptr = static_cast<uint8_t*>(buffer.GetMappedRange()); |
| std::fill(ptr, ptr + bufferDescriptor.size, kOriginalValue); |
| buffer.Unmap(); |
| } |
| |
| // Don't check copy region content because the buffer doesn't have |
| // wgpu::BufferUsage::CopySrc usage. |
| DoCopyFromStencilTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, |
| kTestLevel, false); |
| |
| std::vector<uint8_t> expected(bufferDescriptor.size, kOriginalValue); |
| // Get the offset of the end of the copy range (without aligning with 4 bytes) |
| uint32_t bufferEndOffset = |
| offset + |
| BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false); |
| if (bufferDescriptor.size > bufferEndOffset) { |
| // Cannot use EXPECT_BUFFER_* helper here because it needs to align the copy |
| // size to a multiple of 4 bytes to call CopyBufferToBuffer. We are checking |
| // stencil8. |
| MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, wgpu::kWholeMapSize); |
| const uint8_t* ptr = static_cast<const uint8_t*>(buffer.GetConstMappedRange()); |
| |
| // Check the content before copy range. |
| for (uint32_t i = 0; i < offset; i++) { |
| EXPECT_EQ(ptr[i], kOriginalValue); |
| } |
| |
| // Check the content after copy range. |
| uint32_t checkSize = bufferDescriptor.size - bufferEndOffset; |
| for (uint32_t i = 0; i < checkSize; i++) { |
| EXPECT_EQ(ptr[bufferEndOffset + i], kOriginalValue); |
| } |
| buffer.Unmap(); |
| } |
| } |
| } |
| } |
| } |
| |
| // Test compact buffer size edge case. |
| // This test is made specifially for compute blit for stencil8 emulation path. |
| // When texture width % 4 != 0, the size of the most compact buffer copy |
| // target can be something that's not a multiple of 4. We need to make sure access don't go out of |
| // bounds in the shader, when still writing to array<u32> in the compute shader. |
| TEST_P(StencilCopyTests, BufferCopySizeEdgeCase) { |
| constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u}; |
| constexpr uint32_t kTestTextureSizes[][2] = { |
| // Storage buffer binding requires size of at least 4 bytes. |
| {5, 1}, {6, 1}, {7, 1}, {1, 2}, {2, 2}, {3, 3}, |
| }; |
| const uint32_t kSizeZ = 1; |
| constexpr uint32_t kTestLevel = 0; |
| |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::StencilOnly; |
| |
| for (uint32_t offset : kBufferCopyOffsets) { |
| for (const auto& size : kTestTextureSizes) { |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| // Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync |
| bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead; |
| bufferDescriptor.size = |
| offset + |
| // Don't align for 4 bytes to get the smallest possible buffer for depth16unorm. |
| BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false); |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| // Don't check copy region content because the buffer doesn't have |
| // wgpu::BufferUsage::CopySrc usage. |
| DoCopyFromStencilTestWithBuffer(buffer, offset, size[0], size[1], kSizeZ, kTestLevel, |
| false); |
| |
| // Unable to check the result since either MapAsync and CopyBufferToBuffer requires size |
| // to be multiple of 4 bytes. |
| // Just run and don't crash on ASSERT. |
| } |
| } |
| } |
| |
| // Test copying to the stencil-aspect of a texture |
| TEST_P(StencilCopyTests, ToStencilAspect) { |
| constexpr uint32_t kBufferCopyOffset = 0; |
| DoCopyToStencilTest(kBufferCopyOffset); |
| } |
| |
| // Test copying to the stencil-aspect of a texture at non-zero offset |
| TEST_P(StencilCopyTests, ToStencilAspectAtNonZeroOffset) { |
| constexpr std::array<uint32_t, 2> kBufferCopyOffsets = {8, 512}; |
| for (uint32_t offset : kBufferCopyOffsets) { |
| DoCopyToStencilTest(offset); |
| } |
| } |
| |
| // Test uploading to the non-zero mip, stencil-only aspect of a texture, |
| // and then checking the contents with a stencil test. |
| TEST_P(StencilCopyTests, CopyNonzeroMipThenReadWithStencilTest) { |
| // Copies to a single aspect are unsupported on OpenGL. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGL()); |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| // TODO(dawn:1848): support depth-stencil texture write on D3D11. |
| DAWN_SUPPRESS_TEST_IF(IsD3D11()); |
| |
| // Create a stencil texture |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| constexpr uint32_t kMipLevel = 1; |
| |
| wgpu::Texture depthStencilTexture = |
| CreateTexture(kWidth, kHeight, |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::CopyDst, |
| kMipLevel + 1); |
| |
| std::vector<uint8_t> stencilData = { |
| 7u, 7u, // |
| 7u, 7u, // |
| }; |
| |
| // Upload the stencil data. |
| { |
| wgpu::TextureDataLayout dataLayout = {}; |
| dataLayout.bytesPerRow = kWidth >> kMipLevel; |
| |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( |
| depthStencilTexture, 1, {0, 0, 0}, wgpu::TextureAspect::StencilOnly); |
| wgpu::Extent3D copySize = {kWidth >> kMipLevel, kHeight >> kMipLevel, 1}; |
| |
| queue.WriteTexture(&imageCopyTexture, stencilData.data(), stencilData.size(), &dataLayout, |
| ©Size); |
| } |
| |
| // Check the stencil contents. |
| ExpectAttachmentStencilTestData(depthStencilTexture, GetParam().mTextureFormat, |
| kWidth >> kMipLevel, kWidth >> kMipLevel, 0u, kMipLevel, 7u); |
| } |
| |
| class DepthStencilCopyTests_RegressionDawn1083 : public DepthStencilCopyTests {}; |
| |
| // Regression test for crbug.com/dawn/1083. Checks that T2T copies with |
| // various mip/layer counts/offsets works. |
| TEST_P(DepthStencilCopyTests_RegressionDawn1083, Run) { |
| // TODO(crbug.com/dawn/1648): Diagnose failure on NVIDIA GLES. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsNvidia()); |
| |
| // TODO(crbug.com/dawn/1651): Failing on Mac AMD. |
| DAWN_SUPPRESS_TEST_IF(IsAMD() && IsMetal() && |
| GetParam().mTextureFormat == wgpu::TextureFormat::Depth32FloatStencil8); |
| |
| // TODO(crbug.com/dawn/1828): depth16unorm broken on Apple GPUs. |
| DAWN_SUPPRESS_TEST_IF(IsApple() && |
| GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm); |
| |
| uint32_t mipLevelCount = 3; |
| uint32_t arrayLayerCount = 3; |
| wgpu::TextureDescriptor texDesc = {}; |
| texDesc.size = {8, 8, arrayLayerCount}; |
| texDesc.format = GetParam().mTextureFormat; |
| texDesc.mipLevelCount = mipLevelCount; |
| |
| for (uint32_t mipLevel = 0; mipLevel < mipLevelCount; ++mipLevel) { |
| uint32_t mipWidth = texDesc.size.width >> mipLevel; |
| uint32_t mipHeight = texDesc.size.height >> mipLevel; |
| for (uint32_t srcArrayLayer = 0; srcArrayLayer < arrayLayerCount; ++srcArrayLayer) { |
| for (uint32_t dstArrayLayer = 0; dstArrayLayer < arrayLayerCount; ++dstArrayLayer) { |
| // Test copying 1 layer, and all possible layers. |
| for (uint32_t layerCount : |
| {1u, arrayLayerCount - std::max(srcArrayLayer, dstArrayLayer)}) { |
| texDesc.usage = |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| wgpu::Texture src = device.CreateTexture(&texDesc); |
| |
| texDesc.usage = |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst; |
| wgpu::Texture dst = device.CreateTexture(&texDesc); |
| |
| // Initialize texture data. |
| uint8_t stencilValue = 42; |
| float d1 = 0.1; |
| float d2 = 0.01; |
| for (uint32_t z = 0; z < layerCount; ++z) { |
| InitializeDepthStencilTextureRegion(src, d1, d2, stencilValue, stencilValue, |
| mipLevel, srcArrayLayer + z); |
| } |
| |
| // Perform a T2T copy |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::ImageCopyTexture srcView = |
| utils::CreateImageCopyTexture(src, mipLevel, {0, 0, srcArrayLayer}); |
| wgpu::ImageCopyTexture dstView = |
| utils::CreateImageCopyTexture(dst, mipLevel, {0, 0, dstArrayLayer}); |
| wgpu::Extent3D copySize = {mipWidth, mipHeight, layerCount}; |
| commandEncoder.CopyTextureToTexture(&srcView, &dstView, ©Size); |
| |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| // Helper to compute expected depth data. |
| auto GetExpectedDepthData = [&](uint32_t mipLevel) -> std::vector<float> { |
| if (mipLevel == 0) { |
| return { |
| d1, d1, d1, d1, d1, d1, d1, d1, // |
| d1, d1, d1, d1, d1, d1, d1, d1, // |
| d1, d1, d1, d1, d1, d1, d1, d1, // |
| d1, d1, d1, d1, d1, d1, d1, d1, // |
| d2, d2, d2, d2, d1, d1, d1, d1, // |
| d2, d2, d2, d2, d1, d1, d1, d1, // |
| d2, d2, d2, d2, d1, d1, d1, d1, // |
| d2, d2, d2, d2, d1, d1, d1, d1, // |
| }; |
| } else if (mipLevel == 1) { |
| return { |
| d1, d1, d1, d1, // |
| d1, d1, d1, d1, // |
| d2, d2, d1, d1, // |
| d2, d2, d1, d1, // |
| }; |
| } else if (mipLevel == 2) { |
| return { |
| d1, d1, // |
| d2, d1, // |
| }; |
| } |
| UNREACHABLE(); |
| }; |
| |
| // Check the depth |
| for (uint32_t z = 0; z < layerCount; ++z) { |
| ExpectAttachmentDepthTestData(dst, GetParam().mTextureFormat, mipWidth, |
| mipHeight, dstArrayLayer + z, mipLevel, |
| GetExpectedDepthData(mipLevel)) |
| << "depth aspect" |
| << "\nmipLevelCount: " << mipLevelCount |
| << "\narrayLayerCount: " << arrayLayerCount |
| << "\nmipLevel: " << mipLevel |
| << "\nsrcArrayLayer: " << srcArrayLayer + z |
| << "\ndstArrayLayer: " << dstArrayLayer + z; |
| |
| // Check the stencil |
| if (!utils::IsDepthOnlyFormat(GetParam().mTextureFormat)) { |
| ExpectAttachmentStencilTestData(dst, GetParam().mTextureFormat, |
| mipWidth, mipHeight, dstArrayLayer + z, |
| mipLevel, stencilValue) |
| << "stencil aspect" |
| << "\nmipLevelCount: " << mipLevelCount |
| << "\narrayLayerCount: " << arrayLayerCount |
| << "\nmipLevel: " << mipLevel |
| << "\nsrcArrayLayer: " << srcArrayLayer + z |
| << "\ndstArrayLayer: " << dstArrayLayer + z; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST_P( |
| DepthStencilCopyTests, |
| {D3D11Backend(), D3D12Backend(), MetalBackend(), |
| MetalBackend({"use_blit_for_depth_texture_to_texture_copy_to_nonzero_subresource"}), |
| MetalBackend({"use_blit_for_buffer_to_depth_texture_copy", |
| "use_blit_for_buffer_to_stencil_texture_copy"}), |
| OpenGLBackend(), OpenGLESBackend(), |
| // Test with the vulkan_use_s8 toggle forced on and off. |
| VulkanBackend({"vulkan_use_s8"}, {}), VulkanBackend({}, {"vulkan_use_s8"})}, |
| std::vector<wgpu::TextureFormat>(utils::kDepthAndStencilFormats.begin(), |
| utils::kDepthAndStencilFormats.end())); |
| |
| DAWN_INSTANTIATE_TEST_P( |
| DepthCopyTests, |
| {D3D11Backend(), D3D12Backend(), |
| D3D12Backend({"d3d12_use_temp_buffer_in_depth_stencil_texture_and_buffer_" |
| "copy_with_non_zero_buffer_offset"}), |
| MetalBackend(), |
| MetalBackend({"use_blit_for_depth_texture_to_texture_copy_to_nonzero_subresource"}), |
| OpenGLBackend(), OpenGLESBackend(), VulkanBackend()}, |
| std::vector<wgpu::TextureFormat>(kValidDepthCopyTextureFormats.begin(), |
| kValidDepthCopyTextureFormats.end())); |
| |
| DAWN_INSTANTIATE_TEST_P(DepthCopyFromBufferTests, |
| {D3D11Backend(), D3D12Backend(), |
| D3D12Backend({"d3d12_use_temp_buffer_in_depth_stencil_texture_and_buffer_" |
| "copy_with_non_zero_buffer_offset"}), |
| MetalBackend(), |
| MetalBackend({"use_blit_for_buffer_to_depth_texture_copy"}), |
| OpenGLBackend(), OpenGLESBackend(), VulkanBackend()}, |
| std::vector<wgpu::TextureFormat>(kValidDepthCopyFromBufferFormats.begin(), |
| kValidDepthCopyFromBufferFormats.end())); |
| |
| DAWN_INSTANTIATE_TEST_P( |
| StencilCopyTests, |
| {D3D11Backend(), D3D12Backend(), |
| D3D12Backend({"d3d12_use_temp_buffer_in_depth_stencil_texture_and_buffer_" |
| "copy_with_non_zero_buffer_offset"}), |
| MetalBackend(), MetalBackend({"metal_use_combined_depth_stencil_format_for_stencil8"}), |
| MetalBackend( |
| {"metal_use_both_depth_and_stencil_attachments_for_combined_depth_stencil_formats"}), |
| MetalBackend({"use_blit_for_buffer_to_stencil_texture_copy"}), OpenGLBackend(), |
| OpenGLESBackend(), |
| // Test with the vulkan_use_s8 toggle forced on and off. |
| VulkanBackend({"vulkan_use_s8"}, {}), VulkanBackend({}, {"vulkan_use_s8"})}, |
| std::vector<wgpu::TextureFormat>(utils::kStencilFormats.begin(), utils::kStencilFormats.end())); |
| |
| DAWN_INSTANTIATE_TEST_P( |
| DepthStencilCopyTests_RegressionDawn1083, |
| {D3D11Backend(), D3D12Backend(), MetalBackend(), |
| MetalBackend({"use_blit_for_depth_texture_to_texture_copy_to_nonzero_subresource"}), |
| OpenGLBackend(), OpenGLESBackend(), VulkanBackend()}, |
| std::vector<wgpu::TextureFormat>{wgpu::TextureFormat::Depth16Unorm, |
| wgpu::TextureFormat::Depth32FloatStencil8, |
| wgpu::TextureFormat::Depth24Plus}); |
| |
| } // anonymous namespace |
| } // namespace dawn |