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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/BindGroup.h"
#include "dawn/common/Assert.h"
#include "dawn/common/MatchVariant.h"
#include "dawn/common/Math.h"
#include "dawn/common/ityp_bitset.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/CommandValidation.h"
#include "dawn/native/Device.h"
#include "dawn/native/ExternalTexture.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/Sampler.h"
#include "dawn/native/Texture.h"
#include "dawn/native/utils/WGPUHelpers.h"
namespace dawn::native {
namespace {
// Helper functions to perform binding-type specific validation
MaybeError ValidateBufferBinding(const DeviceBase* device,
const BindGroupEntry& entry,
const BufferBindingInfo& layout) {
DAWN_INVALID_IF(entry.buffer == nullptr, "Binding entry buffer not set.");
DAWN_INVALID_IF(entry.sampler != nullptr || entry.textureView != nullptr,
"Expected only buffer to be set for binding entry.");
DAWN_INVALID_IF(entry.nextInChain != nullptr, "nextInChain must be nullptr.");
DAWN_TRY(device->ValidateObject(entry.buffer));
uint64_t bufferSize = entry.buffer->GetSize();
// Handle wgpu::WholeSize, avoiding overflows.
DAWN_INVALID_IF(entry.offset > bufferSize,
"Binding offset (%u) is larger than the size (%u) of %s.", entry.offset,
bufferSize, entry.buffer);
uint64_t bindingSize =
(entry.size == wgpu::kWholeSize) ? bufferSize - entry.offset : entry.size;
DAWN_INVALID_IF(bindingSize > bufferSize,
"Binding size (%u) is larger than the size (%u) of %s.", bindingSize,
bufferSize, entry.buffer);
DAWN_INVALID_IF(bindingSize == 0, "Binding size for %s is zero.", entry.buffer);
// Note that no overflow can happen because we already checked that
// bufferSize >= bindingSize
DAWN_INVALID_IF(entry.offset > bufferSize - bindingSize,
"Binding range (offset: %u, size: %u) doesn't fit in the size (%u) of %s.",
entry.offset, bufferSize, bindingSize, entry.buffer);
wgpu::BufferUsage requiredUsage;
uint64_t maxBindingSize;
uint64_t requiredBindingAlignment;
switch (layout.type) {
case wgpu::BufferBindingType::Uniform:
requiredUsage = wgpu::BufferUsage::Uniform;
maxBindingSize = device->GetLimits().v1.maxUniformBufferBindingSize;
requiredBindingAlignment = device->GetLimits().v1.minUniformBufferOffsetAlignment;
break;
case wgpu::BufferBindingType::Storage:
case wgpu::BufferBindingType::ReadOnlyStorage:
requiredUsage = wgpu::BufferUsage::Storage;
maxBindingSize = device->GetLimits().v1.maxStorageBufferBindingSize;
requiredBindingAlignment = device->GetLimits().v1.minStorageBufferOffsetAlignment;
DAWN_INVALID_IF(
bindingSize % 4 != 0,
"Binding size (%u) of %s isn't a multiple of 4 when binding type is (%s).",
bindingSize, entry.buffer, layout.type);
break;
case kInternalStorageBufferBinding:
requiredUsage = kInternalStorageBuffer;
maxBindingSize = device->GetLimits().v1.maxStorageBufferBindingSize;
requiredBindingAlignment = device->GetLimits().v1.minStorageBufferOffsetAlignment;
break;
case wgpu::BufferBindingType::Undefined:
DAWN_UNREACHABLE();
}
DAWN_INVALID_IF(!IsAligned(entry.offset, requiredBindingAlignment),
"Offset (%u) of %s does not satisfy the minimum %s alignment (%u).",
entry.offset, entry.buffer, layout.type, requiredBindingAlignment);
DAWN_INVALID_IF(!(entry.buffer->GetInternalUsage() & requiredUsage),
"Binding usage (%s) of %s doesn't match expected usage (%s).",
entry.buffer->GetUsage(), entry.buffer, requiredUsage);
DAWN_INVALID_IF(bindingSize < layout.minBindingSize,
"Binding size (%u) of %s is smaller than the minimum binding size (%u).",
bindingSize, entry.buffer, layout.minBindingSize);
DAWN_INVALID_IF(bindingSize > maxBindingSize,
"Binding size (%u) of %s is larger than the maximum binding size (%u).",
bindingSize, entry.buffer, maxBindingSize);
return {};
}
MaybeError ValidateTextureBindGroupEntry(DeviceBase* device, const BindGroupEntry& entry) {
DAWN_INVALID_IF(entry.textureView == nullptr, "Binding entry textureView not set.");
DAWN_INVALID_IF(entry.sampler != nullptr || entry.buffer != nullptr,
"Expected only textureView to be set for binding entry.");
DAWN_INVALID_IF(entry.nextInChain != nullptr, "nextInChain must be nullptr.");
TextureViewBase* view = entry.textureView;
DAWN_TRY(device->ValidateObject(entry.textureView));
Aspect aspect = view->GetAspects();
DAWN_INVALID_IF(!HasOneBit(aspect), "Multiple aspects (%s) selected in %s.", aspect, view);
return {};
}
MaybeError ValidateSampledTextureBinding(DeviceBase* device,
const BindGroupEntry& entry,
const TextureBindingInfo& layout,
UsageValidationMode mode) {
DAWN_TRY(ValidateTextureBindGroupEntry(device, entry));
TextureViewBase* view = entry.textureView;
Aspect aspect = view->GetAspects();
DAWN_INVALID_IF(!HasOneBit(aspect), "Multiple aspects (%s) selected in %s.", aspect, view);
TextureBase* texture = view->GetTexture();
SampleTypeBit supportedTypes = texture->GetFormat().GetAspectInfo(aspect).supportedSampleTypes;
if (supportedTypes == SampleTypeBit::External) {
supportedTypes =
static_cast<SharedTextureMemoryContents*>(texture->GetSharedResourceMemoryContents())
->GetExternalFormatSupportedSampleTypes();
}
DAWN_TRY(ValidateCanUseAs(view, wgpu::TextureUsage::TextureBinding, mode));
DAWN_INVALID_IF(texture->IsMultisampledTexture() != layout.multisampled,
"Sample count (%u) of %s doesn't match expectation (multisampled: %d).",
texture->GetSampleCount(), texture, layout.multisampled);
SampleTypeBit requiredType;
if (layout.sampleType == kInternalResolveAttachmentSampleType) {
// If the binding's sample type is kInternalResolveAttachmentSampleType,
// then the supported types must contain float.
requiredType = SampleTypeBit::UnfilterableFloat;
} else {
requiredType = SampleTypeToSampleTypeBit(layout.sampleType);
}
DAWN_INVALID_IF(!(supportedTypes & requiredType),
"None of the supported sample types (%s) of %s match the expected sample "
"types (%s).",
supportedTypes, texture, requiredType);
DAWN_INVALID_IF(entry.textureView->GetDimension() != layout.viewDimension,
"Dimension (%s) of %s doesn't match the expected dimension (%s).",
entry.textureView->GetDimension(), entry.textureView, layout.viewDimension);
DAWN_INVALID_IF(
device->IsCompatibilityMode() && entry.textureView->GetDimension() !=
texture->GetCompatibilityTextureBindingViewDimension(),
"Dimension (%s) of %s must match textureBindingViewDimension (%s) of "
"%s in compatibility mode.",
entry.textureView->GetDimension(), entry.textureView,
texture->GetCompatibilityTextureBindingViewDimension(), texture);
return {};
}
MaybeError ValidateStorageTextureBinding(DeviceBase* device,
const BindGroupEntry& entry,
const StorageTextureBindingInfo& layout,
UsageValidationMode mode) {
DAWN_TRY(ValidateTextureBindGroupEntry(device, entry));
TextureViewBase* view = entry.textureView;
TextureBase* texture = view->GetTexture();
DAWN_TRY(ValidateCanUseAs(view, wgpu::TextureUsage::StorageBinding, mode));
DAWN_ASSERT(!texture->IsMultisampledTexture());
DAWN_INVALID_IF(texture->GetFormat().format != layout.format,
"Format (%s) of %s expected to be (%s).", texture->GetFormat().format, texture,
layout.format);
DAWN_INVALID_IF(view->GetDimension() != layout.viewDimension,
"Dimension (%s) of %s doesn't match the expected dimension (%s).",
view->GetDimension(), entry.textureView, layout.viewDimension);
DAWN_INVALID_IF(view->GetLevelCount() != 1, "mipLevelCount (%u) of %s expected to be 1.",
view->GetLevelCount(), view);
return {};
}
MaybeError ValidateSamplerBinding(const DeviceBase* device,
const BindGroupEntry& entry,
const SamplerBindingInfo& layout) {
DAWN_INVALID_IF(entry.sampler == nullptr, "Binding entry sampler not set.");
DAWN_INVALID_IF(entry.sampler->IsYCbCr(),
"YCbCr sampler is incompatible with SamplerBindingLayout");
DAWN_INVALID_IF(entry.textureView != nullptr || entry.buffer != nullptr,
"Expected only sampler to be set for binding entry.");
DAWN_INVALID_IF(entry.nextInChain != nullptr, "nextInChain must be nullptr.");
DAWN_TRY(device->ValidateObject(entry.sampler));
switch (layout.type) {
case wgpu::SamplerBindingType::NonFiltering:
DAWN_INVALID_IF(entry.sampler->IsFiltering(),
"Filtering sampler %s is incompatible with non-filtering sampler "
"binding.",
entry.sampler);
[[fallthrough]];
case wgpu::SamplerBindingType::Filtering:
DAWN_INVALID_IF(entry.sampler->IsComparison(),
"Comparison sampler %s is incompatible with non-comparison sampler "
"binding.",
entry.sampler);
break;
case wgpu::SamplerBindingType::Comparison:
DAWN_INVALID_IF(!entry.sampler->IsComparison(),
"Non-comparison sampler %s is incompatible with comparison sampler "
"binding.",
entry.sampler);
break;
default:
DAWN_UNREACHABLE();
break;
}
return {};
}
MaybeError ValidateExternalTextureBinding(
const DeviceBase* device,
const BindGroupEntry& entry,
const ExternalTextureBindingEntry* externalTextureBindingEntry,
const ExternalTextureBindingExpansionMap& expansions) {
DAWN_INVALID_IF(externalTextureBindingEntry == nullptr,
"Binding entry external texture not set.");
DAWN_INVALID_IF(
entry.sampler != nullptr || entry.textureView != nullptr || entry.buffer != nullptr,
"Expected only external texture to be set for binding entry.");
DAWN_INVALID_IF(expansions.find(BindingNumber(entry.binding)) == expansions.end(),
"External texture binding entry %u is not present in the bind group layout.",
entry.binding);
DAWN_TRY(device->ValidateObject(externalTextureBindingEntry->externalTexture));
return {};
}
template <typename F>
void ForEachUnverifiedBufferBindingIndexImpl(const BindGroupLayoutInternalBase* bgl, F&& f) {
uint32_t packedIndex = 0;
for (BindingIndex bindingIndex{0}; bindingIndex < bgl->GetBufferCount(); ++bindingIndex) {
const auto* bufferLayout =
std::get_if<BufferBindingInfo>(&bgl->GetBindingInfo(bindingIndex).bindingLayout);
if (bufferLayout == nullptr || bufferLayout->minBindingSize == 0) {
f(bindingIndex, packedIndex++);
}
}
}
} // anonymous namespace
MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
const BindGroupDescriptor* descriptor,
UsageValidationMode mode) {
DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr.");
DAWN_TRY(device->ValidateObject(descriptor->layout));
BindGroupLayoutInternalBase* layout = descriptor->layout->GetInternalBindGroupLayout();
// NOTE: Static sampler layout bindings should not have bind group entries,
// as the sampler is specified in the layout itself.
const auto expectedBindingsCount =
layout->GetUnexpandedBindingCount() - layout->GetStaticSamplerCount();
DAWN_INVALID_IF(
descriptor->entryCount != expectedBindingsCount,
"Number of entries (%u) did not match the expected number of entries (%u) for %s."
"\nExpected layout: %s",
descriptor->entryCount, static_cast<uint32_t>(expectedBindingsCount), layout,
layout->EntriesToString());
const BindGroupLayoutInternalBase::BindingMap& bindingMap = layout->GetBindingMap();
DAWN_ASSERT(bindingMap.size() <= kMaxBindingsPerPipelineLayout);
ityp::bitset<BindingIndex, kMaxBindingsPerPipelineLayout> bindingsSet;
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
const BindGroupEntry& entry = descriptor->entries[i];
const auto& it = bindingMap.find(BindingNumber(entry.binding));
DAWN_INVALID_IF(it == bindingMap.end(),
"In entries[%u], binding index %u not present in the bind group layout."
"\nExpected layout: %s",
i, entry.binding, layout->EntriesToString());
BindingIndex bindingIndex = it->second;
DAWN_ASSERT(bindingIndex < layout->GetBindingCount());
DAWN_INVALID_IF(bindingsSet[bindingIndex],
"In entries[%u], binding index %u already used by a previous entry", i,
entry.binding);
bindingsSet.set(bindingIndex);
// Below this block we validate entries based on the bind group layout, in which
// external textures have been expanded into their underlying contents. For this reason
// we must identify external texture binding entries by checking the bind group entry
// itself.
// TODO(dawn:1293): Store external textures in
// BindGroupLayoutBase::BindingDataPointers::bindings so checking external textures can
// be moved in the switch below.
UnpackedPtr<BindGroupEntry> unpacked;
DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(&entry));
if (auto* externalTextureBindingEntry = unpacked.Get<ExternalTextureBindingEntry>()) {
DAWN_TRY(
ValidateExternalTextureBinding(device, entry, externalTextureBindingEntry,
layout->GetExternalTextureBindingExpansionMap()));
continue;
} else {
DAWN_INVALID_IF(
layout->GetExternalTextureBindingExpansionMap().count(BindingNumber(entry.binding)),
"entries[%u] is not an ExternalTexture when the layout contains an "
"ExternalTexture entry.",
i);
}
const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
// Perform binding-type specific validation.
DAWN_TRY(MatchVariant(
bindingInfo.bindingLayout,
[&](const BufferBindingInfo& layout) -> MaybeError {
// TODO(dawn:1485): Validate buffer binding with usage validation mode.
DAWN_TRY_CONTEXT(ValidateBufferBinding(device, entry, layout),
"validating entries[%u] as a Buffer."
"\nExpected entry layout: %s",
i, layout);
return {};
},
[&](const TextureBindingInfo& layout) -> MaybeError {
DAWN_TRY_CONTEXT(ValidateSampledTextureBinding(device, entry, layout, mode),
"validating entries[%u] as a Sampled Texture."
"\nExpected entry layout: %s",
i, layout);
return {};
},
[&](const StorageTextureBindingInfo& layout) -> MaybeError {
DAWN_TRY_CONTEXT(ValidateStorageTextureBinding(device, entry, layout, mode),
"validating entries[%u] as a Storage Texture."
"\nExpected entry layout: %s",
i, layout);
return {};
},
[&](const SamplerBindingInfo& layout) -> MaybeError {
DAWN_TRY_CONTEXT(ValidateSamplerBinding(device, entry, layout),
"validating entries[%u] as a Sampler."
"\nExpected entry layout: %s",
i, layout);
return {};
},
[&](const StaticSamplerBindingInfo& layout) -> MaybeError {
return DAWN_VALIDATION_ERROR(
"entries[%u] is provided when the layout contains a static sampler for that "
"binding.",
i);
},
[](const InputAttachmentBindingInfo&) -> MaybeError {
// Internal use only. No validation.
return {};
}));
}
// This should always be true because
// - numBindings has to match between the bind group and its layout.
// - Each binding must be set at most once
//
// We don't validate the equality because it wouldn't be possible to cover it with a test.
DAWN_ASSERT(bindingsSet.count() == expectedBindingsCount);
return {};
}
// BindGroup
BindGroupBase::BindGroupBase(DeviceBase* device,
const BindGroupDescriptor* descriptor,
void* bindingDataStart)
: ApiObjectBase(device, descriptor->label),
mLayout(descriptor->layout),
mBindingData(GetLayout()->ComputeBindingDataPointers(bindingDataStart)) {
BindGroupLayoutInternalBase* layout = GetLayout();
for (BindingIndex i{0}; i < layout->GetBindingCount(); ++i) {
// TODO(enga): Shouldn't be needed when bindings are tightly packed.
// This is to fill Ref<ObjectBase> holes with nullptrs.
new (&mBindingData.bindings[i]) Ref<ObjectBase>();
}
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
UnpackedPtr<BindGroupEntry> entry = Unpack(&descriptor->entries[i]);
BindingIndex bindingIndex = layout->GetBindingIndex(BindingNumber(entry->binding));
DAWN_ASSERT(bindingIndex < layout->GetBindingCount());
// Only a single binding type should be set, so once we found it we can skip to the
// next loop iteration.
if (entry->buffer != nullptr) {
DAWN_ASSERT(mBindingData.bindings[bindingIndex] == nullptr);
mBindingData.bindings[bindingIndex] = entry->buffer;
mBindingData.bufferData[bindingIndex].offset = entry->offset;
uint64_t bufferSize = (entry->size == wgpu::kWholeSize)
? entry->buffer->GetSize() - entry->offset
: entry->size;
mBindingData.bufferData[bindingIndex].size = bufferSize;
continue;
}
if (entry->textureView != nullptr) {
DAWN_ASSERT(mBindingData.bindings[bindingIndex] == nullptr);
mBindingData.bindings[bindingIndex] = entry->textureView;
continue;
}
if (entry->sampler != nullptr) {
DAWN_ASSERT(mBindingData.bindings[bindingIndex] == nullptr);
mBindingData.bindings[bindingIndex] = entry->sampler;
continue;
}
// Here we unpack external texture bindings into multiple additional bindings for the
// external texture's contents. New binding locations previously determined in the bind
// group layout are created in this bind group and filled with the external texture's
// underlying resources.
if (auto* externalTextureBindingEntry = entry.Get<ExternalTextureBindingEntry>()) {
mBoundExternalTextures.push_back(externalTextureBindingEntry->externalTexture);
ExternalTextureBindingExpansionMap expansions =
layout->GetExternalTextureBindingExpansionMap();
ExternalTextureBindingExpansionMap::iterator it =
expansions.find(BindingNumber(entry->binding));
DAWN_ASSERT(it != expansions.end());
BindingIndex plane0BindingIndex = layout->GetBindingIndex(it->second.plane0);
BindingIndex plane1BindingIndex = layout->GetBindingIndex(it->second.plane1);
BindingIndex paramsBindingIndex = layout->GetBindingIndex(it->second.params);
DAWN_ASSERT(mBindingData.bindings[plane0BindingIndex] == nullptr);
mBindingData.bindings[plane0BindingIndex] =
externalTextureBindingEntry->externalTexture->GetTextureViews()[0];
DAWN_ASSERT(mBindingData.bindings[plane1BindingIndex] == nullptr);
mBindingData.bindings[plane1BindingIndex] =
externalTextureBindingEntry->externalTexture->GetTextureViews()[1];
DAWN_ASSERT(mBindingData.bindings[paramsBindingIndex] == nullptr);
mBindingData.bindings[paramsBindingIndex] =
externalTextureBindingEntry->externalTexture->GetParamsBuffer();
mBindingData.bufferData[paramsBindingIndex].offset = 0;
mBindingData.bufferData[paramsBindingIndex].size =
sizeof(dawn::native::ExternalTextureParams);
continue;
}
}
ForEachUnverifiedBufferBindingIndexImpl(layout,
[&](BindingIndex bindingIndex, uint32_t packedIndex) {
mBindingData.unverifiedBufferSizes[packedIndex] =
mBindingData.bufferData[bindingIndex].size;
});
GetObjectTrackingList()->Track(this);
}
BindGroupBase::~BindGroupBase() = default;
void BindGroupBase::DestroyImpl() {
if (mLayout != nullptr) {
DAWN_ASSERT(!IsError());
for (BindingIndex i{0}; i < GetLayout()->GetBindingCount(); ++i) {
mBindingData.bindings[i].~Ref<ObjectBase>();
}
}
}
void BindGroupBase::DeleteThis() {
// Add another ref to the layout so that if this is the last ref, the layout
// is destroyed after the bind group. The bind group is slab-allocated inside
// memory owned by the layout (except for the null backend).
Ref<BindGroupLayoutBase> layout = mLayout;
ApiObjectBase::DeleteThis();
}
BindGroupBase::BindGroupBase(DeviceBase* device, ObjectBase::ErrorTag tag, StringView label)
: ApiObjectBase(device, tag, label), mBindingData() {}
// static
Ref<BindGroupBase> BindGroupBase::MakeError(DeviceBase* device, StringView label) {
return AcquireRef(new BindGroupBase(device, ObjectBase::kError, label));
}
ObjectType BindGroupBase::GetType() const {
return ObjectType::BindGroup;
}
BindGroupLayoutBase* BindGroupBase::GetFrontendLayout() {
DAWN_ASSERT(!IsError());
return mLayout.Get();
}
const BindGroupLayoutBase* BindGroupBase::GetFrontendLayout() const {
DAWN_ASSERT(!IsError());
return mLayout.Get();
}
BindGroupLayoutInternalBase* BindGroupBase::GetLayout() {
DAWN_ASSERT(!IsError());
return mLayout->GetInternalBindGroupLayout();
}
const BindGroupLayoutInternalBase* BindGroupBase::GetLayout() const {
DAWN_ASSERT(!IsError());
return mLayout->GetInternalBindGroupLayout();
}
const ityp::span<uint32_t, uint64_t>& BindGroupBase::GetUnverifiedBufferSizes() const {
DAWN_ASSERT(!IsError());
return mBindingData.unverifiedBufferSizes;
}
BufferBinding BindGroupBase::GetBindingAsBufferBinding(BindingIndex bindingIndex) {
DAWN_ASSERT(!IsError());
const BindGroupLayoutInternalBase* layout = GetLayout();
DAWN_ASSERT(bindingIndex < layout->GetBindingCount());
DAWN_ASSERT(std::holds_alternative<BufferBindingInfo>(
layout->GetBindingInfo(bindingIndex).bindingLayout));
BufferBase* buffer = static_cast<BufferBase*>(mBindingData.bindings[bindingIndex].Get());
return {buffer, mBindingData.bufferData[bindingIndex].offset,
mBindingData.bufferData[bindingIndex].size};
}
SamplerBase* BindGroupBase::GetBindingAsSampler(BindingIndex bindingIndex) const {
DAWN_ASSERT(!IsError());
const BindGroupLayoutInternalBase* layout = GetLayout();
DAWN_ASSERT(bindingIndex < layout->GetBindingCount());
DAWN_ASSERT(std::holds_alternative<SamplerBindingInfo>(
layout->GetBindingInfo(bindingIndex).bindingLayout));
return static_cast<SamplerBase*>(mBindingData.bindings[bindingIndex].Get());
}
TextureViewBase* BindGroupBase::GetBindingAsTextureView(BindingIndex bindingIndex) {
DAWN_ASSERT(!IsError());
const BindGroupLayoutInternalBase* layout = GetLayout();
DAWN_ASSERT(bindingIndex < layout->GetBindingCount());
DAWN_ASSERT(std::holds_alternative<TextureBindingInfo>(
layout->GetBindingInfo(bindingIndex).bindingLayout) ||
std::holds_alternative<StorageTextureBindingInfo>(
layout->GetBindingInfo(bindingIndex).bindingLayout) ||
std::holds_alternative<InputAttachmentBindingInfo>(
layout->GetBindingInfo(bindingIndex).bindingLayout));
return static_cast<TextureViewBase*>(mBindingData.bindings[bindingIndex].Get());
}
const std::vector<Ref<ExternalTextureBase>>& BindGroupBase::GetBoundExternalTextures() const {
return mBoundExternalTextures;
}
void BindGroupBase::ForEachUnverifiedBufferBindingIndex(
std::function<void(BindingIndex, uint32_t)> fn) const {
ForEachUnverifiedBufferBindingIndexImpl(GetLayout(), fn);
}
} // namespace dawn::native