|author||Corentin Wallez <firstname.lastname@example.org>||Fri Oct 16 14:13:16 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Oct 16 14:13:16 2020 +0000|
Add wgpu::TextureComponentType::DepthComparison And deprecate using ::Float in the bind group layout for "shadow textures" in the pipeline (along with a deprecation test). Adds the ability to be used with DepthComparison only to depth textures, this could potentially a breaking change if users where doing depth-comparison on float32 textures but that's not supported in WebGPU. Bug: dawn:527 Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240 Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Stephen White <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.