|author||Bryan Bernhart <firstname.lastname@example.org>||Fri Nov 20 20:38:37 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Nov 20 20:38:37 2020 +0000|
D3D12: Support caching DX shaders. This change is a prerequisite to D3D pipeline caching. This change introduces: - Caching interface which enables the cache. - Helper for backends to load/store blobs to be cached. - Ability to cache HLSL shaders. Bug:dawn:549 Change-Id: I2af759882d18b3f45dc63e49dcb6a3caa1be3485 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32305 Commit-Queue: Bryan Bernhart <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.