| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/raise/offset_first_index.h" |
| |
| #include "gtest/gtest.h" |
| #include "src/tint/lang/core/fluent_types.h" |
| #include "src/tint/lang/core/ir/transform/helper_test.h" |
| #include "src/tint/lang/core/number.h" |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| namespace tint::glsl::writer::raise { |
| namespace { |
| |
| using GlslWriter_OffsetFirstIndexTest = core::ir::transform::TransformTest; |
| |
| TEST_F(GlslWriter_OffsetFirstIndexTest, NoModify_NoBuiltins) { |
| auto* func = b.Function("foo", ty.vec4<f32>(), core::ir::Function::PipelineStage::kVertex); |
| func->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| b.Append(func->Block(), [&] { // |
| b.Return(func, b.Zero(ty.vec4<f32>())); |
| }); |
| |
| auto* src = R"( |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B1: { |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = src; |
| |
| core::ir::transform::PreparePushConstantsConfig push_constants_config; |
| auto push_constants = PreparePushConstants(mod, push_constants_config); |
| EXPECT_EQ(push_constants, Success); |
| |
| OffsetFirstIndexConfig config{push_constants.Get()}; |
| config.first_vertex_offset = 4; |
| config.first_instance_offset = 8; |
| Run(OffsetFirstIndex, config); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_OffsetFirstIndexTest, NoModify_BuiltinsWithNoOffsets) { |
| core::IOAttributes attributes; |
| |
| auto* vertex_idx = b.Var("vertex_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kVertexIndex; |
| vertex_idx->SetAttributes(attributes); |
| mod.root_block->Append(vertex_idx); |
| |
| auto* instance_idx = b.Var("instance_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kInstanceIndex; |
| instance_idx->SetAttributes(attributes); |
| mod.root_block->Append(instance_idx); |
| |
| auto* func = b.Function("foo", ty.vec4<f32>(), core::ir::Function::PipelineStage::kVertex); |
| func->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| |
| b.Append(func->Block(), [&] { |
| auto* vertex = b.Convert<u32>(b.Load(vertex_idx)); |
| auto* instance = b.Convert<u32>(b.Load(instance_idx)); |
| b.Let("add", b.Add<u32>(vertex, instance)); |
| b.Return(func, b.Zero(ty.vec4<f32>())); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %4:u32 = load %vertex_index |
| %5:u32 = convert %4 |
| %6:u32 = load %instance_index |
| %7:u32 = convert %6 |
| %8:u32 = add %5, %7 |
| %add:u32 = let %8 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = src; |
| |
| core::ir::transform::PreparePushConstantsConfig push_constants_config; |
| auto push_constants = PreparePushConstants(mod, push_constants_config); |
| EXPECT_EQ(push_constants, Success); |
| |
| OffsetFirstIndexConfig config{push_constants.Get()}; |
| Run(OffsetFirstIndex, config); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_OffsetFirstIndexTest, VertexOffset) { |
| core::IOAttributes attributes; |
| |
| auto* vertex_idx = b.Var("vertex_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kVertexIndex; |
| vertex_idx->SetAttributes(attributes); |
| mod.root_block->Append(vertex_idx); |
| |
| auto* instance_idx = b.Var("instance_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kInstanceIndex; |
| instance_idx->SetAttributes(attributes); |
| mod.root_block->Append(instance_idx); |
| |
| auto* func = b.Function("foo", ty.vec4<f32>(), core::ir::Function::PipelineStage::kVertex); |
| func->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| |
| b.Append(func->Block(), [&] { |
| auto* vertex = b.Convert<u32>(b.Load(vertex_idx)); |
| auto* instance = b.Convert<u32>(b.Load(instance_idx)); |
| b.Let("add", b.Add<u32>(vertex, instance)); |
| b.Return(func, b.Zero(ty.vec4<f32>())); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %4:u32 = load %vertex_index |
| %5:u32 = convert %4 |
| %6:u32 = load %instance_index |
| %7:u32 = convert %6 |
| %8:u32 = add %5, %7 |
| %add:u32 = let %8 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| tint_push_constant_struct = struct @align(4), @block { |
| first_vertex:u32 @offset(4) |
| } |
| |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| %tint_push_constants:ptr<push_constant, tint_push_constant_struct, read> = var |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %5:u32 = load %vertex_index |
| %6:u32 = convert %5 |
| %7:ptr<push_constant, u32, read> = access %tint_push_constants, 0u |
| %8:u32 = load %7 |
| %9:u32 = add %6, %8 |
| %10:u32 = load %instance_index |
| %11:u32 = convert %10 |
| %12:u32 = add %9, %11 |
| %add:u32 = let %12 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| |
| core::ir::transform::PreparePushConstantsConfig push_constants_config; |
| push_constants_config.AddInternalConstant(4, mod.symbols.New("first_vertex"), ty.u32()); |
| auto push_constants = PreparePushConstants(mod, push_constants_config); |
| EXPECT_EQ(push_constants, Success); |
| |
| OffsetFirstIndexConfig config{push_constants.Get()}; |
| config.first_vertex_offset = 4; |
| Run(OffsetFirstIndex, config); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_OffsetFirstIndexTest, InstanceOffset) { |
| core::IOAttributes attributes; |
| |
| auto* vertex_idx = b.Var("vertex_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kVertexIndex; |
| vertex_idx->SetAttributes(attributes); |
| mod.root_block->Append(vertex_idx); |
| |
| auto* instance_idx = b.Var("instance_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kInstanceIndex; |
| instance_idx->SetAttributes(attributes); |
| mod.root_block->Append(instance_idx); |
| |
| auto* func = b.Function("foo", ty.vec4<f32>(), core::ir::Function::PipelineStage::kVertex); |
| func->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| |
| b.Append(func->Block(), [&] { |
| auto* vertex = b.Convert<u32>(b.Load(vertex_idx)); |
| auto* instance = b.Convert<u32>(b.Load(instance_idx)); |
| b.Let("add", b.Add<u32>(vertex, instance)); |
| b.Return(func, b.Zero(ty.vec4<f32>())); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %4:u32 = load %vertex_index |
| %5:u32 = convert %4 |
| %6:u32 = load %instance_index |
| %7:u32 = convert %6 |
| %8:u32 = add %5, %7 |
| %add:u32 = let %8 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| tint_push_constant_struct = struct @align(4), @block { |
| first_instance:u32 @offset(4) |
| } |
| |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| %tint_push_constants:ptr<push_constant, tint_push_constant_struct, read> = var |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %5:u32 = load %vertex_index |
| %6:u32 = convert %5 |
| %7:u32 = load %instance_index |
| %8:u32 = convert %7 |
| %9:ptr<push_constant, u32, read> = access %tint_push_constants, 0u |
| %10:u32 = load %9 |
| %11:u32 = add %8, %10 |
| %12:u32 = add %6, %11 |
| %add:u32 = let %12 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| |
| core::ir::transform::PreparePushConstantsConfig push_constants_config; |
| push_constants_config.AddInternalConstant(4, mod.symbols.New("first_instance"), ty.u32()); |
| auto push_constants = PreparePushConstants(mod, push_constants_config); |
| EXPECT_EQ(push_constants, Success); |
| |
| OffsetFirstIndexConfig config{push_constants.Get()}; |
| config.first_instance_offset = 4; |
| Run(OffsetFirstIndex, config); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(GlslWriter_OffsetFirstIndexTest, VertexAndInstanceOffset) { |
| core::IOAttributes attributes; |
| |
| auto* vertex_idx = b.Var("vertex_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kVertexIndex; |
| vertex_idx->SetAttributes(attributes); |
| mod.root_block->Append(vertex_idx); |
| |
| auto* instance_idx = b.Var("instance_index", ty.ptr(core::AddressSpace::kIn, ty.u32())); |
| attributes.builtin = core::BuiltinValue::kInstanceIndex; |
| instance_idx->SetAttributes(attributes); |
| mod.root_block->Append(instance_idx); |
| |
| auto* func = b.Function("foo", ty.vec4<f32>(), core::ir::Function::PipelineStage::kVertex); |
| func->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| |
| b.Append(func->Block(), [&] { |
| auto* vertex = b.Convert<u32>(b.Load(vertex_idx)); |
| auto* instance = b.Convert<u32>(b.Load(instance_idx)); |
| b.Let("add", b.Add<u32>(vertex, instance)); |
| b.Return(func, b.Zero(ty.vec4<f32>())); |
| }); |
| |
| auto* src = R"( |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %4:u32 = load %vertex_index |
| %5:u32 = convert %4 |
| %6:u32 = load %instance_index |
| %7:u32 = convert %6 |
| %8:u32 = add %5, %7 |
| %add:u32 = let %8 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| tint_push_constant_struct = struct @align(4), @block { |
| first_vertex:u32 @offset(4) |
| first_instance:u32 @offset(8) |
| } |
| |
| $B1: { # root |
| %vertex_index:ptr<__in, u32, read> = var @builtin(vertex_index) |
| %instance_index:ptr<__in, u32, read> = var @builtin(instance_index) |
| %tint_push_constants:ptr<push_constant, tint_push_constant_struct, read> = var |
| } |
| |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B2: { |
| %5:u32 = load %vertex_index |
| %6:u32 = convert %5 |
| %7:ptr<push_constant, u32, read> = access %tint_push_constants, 0u |
| %8:u32 = load %7 |
| %9:u32 = add %6, %8 |
| %10:u32 = load %instance_index |
| %11:u32 = convert %10 |
| %12:ptr<push_constant, u32, read> = access %tint_push_constants, 1u |
| %13:u32 = load %12 |
| %14:u32 = add %11, %13 |
| %15:u32 = add %9, %14 |
| %add:u32 = let %15 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| )"; |
| |
| core::ir::transform::PreparePushConstantsConfig push_constants_config; |
| push_constants_config.AddInternalConstant(4, mod.symbols.New("first_vertex"), ty.u32()); |
| push_constants_config.AddInternalConstant(8, mod.symbols.New("first_instance"), ty.u32()); |
| auto push_constants = PreparePushConstants(mod, push_constants_config); |
| EXPECT_EQ(push_constants, Success); |
| |
| OffsetFirstIndexConfig config{push_constants.Get()}; |
| config.first_vertex_offset = 4; |
| config.first_instance_offset = 8; |
| Run(OffsetFirstIndex, config); |
| EXPECT_EQ(expect, str()); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer::raise |